Ballads of Cerilia

Words from Cerilia

Behind the ballads

Brief notes on the songs, their themes, and the worlds behind them.

57 releases · Newest first

Showing 25–36 of 57 songs

Where the Varsk Still Run

A keeper of beasts finds belonging in the wild rather than in crowns or temples. Rulers and factions pass through the song; the enduring loyalty is to the animals, the cold, and the life that survives them.

Inspiration TBD

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The Curse of Ulmer’s Reach

A warning-song about a place transformed by fire and a figure whose laughter offers no comfort. The ruined harvest and the returning dead turn a familiar riverside home into something people are afraid to name.

Inspiration TBD

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The Swordhawk’s Road

Sailors trade stories of a killer who became a ruler and is becoming something worse. Each refrain strips away another piece of human pretence, until ambition and physical monstrosity seem inseparable.

Inspiration TBD

Setting reference

Havens of the Great Bay

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Blood Older Than Lies

A fallen warrior discovers that the violence he was taught to serve is not his whole inheritance. Ancestral memory and a silver light turn death into a chance to choose differently.

Inspiration TBD

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Sendoure

A court’s titles and beautiful surfaces conceal suspicion, stolen power, and unfinished family business. The refrain makes a grand royal style sound increasingly fragile beside the claim that has not gone away.

Inspiration TBD

Setting reference

Cities of the Sun

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The Wolf of Hjorig Watches Still

The forest seems to notice every step, even when nothing can be seen. This is a song of pursuit and trespass, where the traveller’s growing certainty matters more than a glimpse of the watcher.

Inspiration TBD

Setting reference

Blood Enemies, Abominations of Cerilia

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The Wolves of the Yousera

Three pirate captains embody different faces of life outside the law: cruelty, reluctant mercy, and secrecy. Their shared refrain turns the coast into a hunting ground where every passing ship must decide how much freedom is worth.

Inspiration TBD

Setting reference

Tribes of the Heartless Waste

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The Wind of Grevesmühl Bay

A rough harbour warning for anyone tempted by a difficult coast’s profits. Wind, raiders, and uncertain bargains make survival sound like part of the price of doing business.

Inspiration TBD

Setting reference

Havens of the Great Bay

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The Magian’s Shadow

A smuggler returns with a warning about an empty harbour and a power that leaves no room for outlaws. The broken, conversational telling makes the fear feel carried straight from the docks to a tavern table.

Inspiration TBD

Setting reference

Blood Enemies, Abominations of Cerilia

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Urga-Zai War Chant

A gathering horde finds one voice through threats, drums, and repeated answers. The chant makes collective strength feel overwhelming, while showing the terror and submission on which that unity rests.

Inspiration TBD

Setting reference

The Rjurik Highlands

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The Laughing Sphinx

A traveller mistakes stories of a desert predator for exaggeration until the encounter becomes personal. The laughter and the voice inside his head turn a boastful journey into the knowledge of being hunted.

Inspiration TBD

Setting reference

Blood Enemies, Abominations of Cerilia

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