Table of Contents
Cultures, faiths and ancestry
These are separate parts of your character. Culture gives traditions and research; faith gives religious beliefs and rules; ancestry determines inherited racial traits. Changing one does not automatically change the others.
Five human cultures · Orog culture · Sidhelien culture · Goblin culture
Compare all faiths · Elven Blood pedigree and longevity · Goblinkin pedigree and longevity
Goblinkin culture and ancestry
Goblins, hobgoblins and bugbears share one Goblin culture. Goblinkin Blood displays three inherited percentage bars totalling 100, with quarter-step creation presets, whole-number skill bonuses and weighted lifespan adjustments. Culture and ancestry remain separate. The Goblinkin development tree has illustrated research, buildings and duchy specializations.
Gnoll culture and ancestry
Gnoll culture emphasizes woodland ambushes, scavenging, mercenary warbands and territorial packs. Gnoll Ancestry separately provides the inherited body and +2 Prowess; faith and divine bloodline remain independent. Yeenoghu has three illustrated tenets and source-backed hostility toward Erik. The development tree has forty studies, eighty ordinary building levels and nine duchy levels, documented in linked illustrated catalogues.
