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Cultures, faiths and ancestry

These are separate parts of your character. Culture gives traditions and research; faith gives religious beliefs and rules; ancestry determines inherited racial traits. Changing one does not automatically change the others.

Five human cultures · Orog culture · Sidhelien culture · Goblin culture

Compare all faiths · Elven Blood pedigree and longevity · Goblinkin pedigree and longevity

Goblinkin culture and ancestry

Goblins, hobgoblins and bugbears share one Goblin culture. Goblinkin Blood displays three inherited percentage bars totalling 100, with quarter-step creation presets, whole-number skill bonuses and weighted lifespan adjustments. Culture and ancestry remain separate. The Goblinkin development tree has illustrated research, buildings and duchy specializations.

Gnoll culture and ancestry

Gnoll culture emphasizes woodland ambushes, scavenging, mercenary warbands and territorial packs. Gnoll Ancestry separately provides the inherited body and +2 Prowess; faith and divine bloodline remain independent. Yeenoghu has three illustrated tenets and source-backed hostility toward Erik. The development tree has forty studies, eighty ordinary building levels and nine duchy levels, documented in linked illustrated catalogues.

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