testing
Table of Contents
Testing and known issues
Verification boundary
The wiki was checked against active source files on 6 October 2026. CK3 was not launched during this documentation pass. Previous static-test reports are historical evidence, not newly observed game results.
Known source limitations
| System | Limitation | Status |
|---|---|---|
| Map/history | No complete Cerilia map, landed titles or ruler roster | Planned / partial test history |
| Arcane realm magic | Source/Ley Line triggers explicitly return false | Disabled |
| Human progression | Later shared innovation trees and building tiers III–VIII absent | Planned |
| Bloodpowers | No universal resistance/resolver, precise invulnerability or literal teleportation | Partial adaptations |
| Class choice | Adult/no-class decisions do not consistently use ancestry/magic helpers; full-elf Divine trait is later removed | Known source mismatch |
| Orog | Several western graphics remain placeholders; staged Wargarb not automatically active | Experimental |
| Sidhelien | Approximate ears; long-term aging/fertility and appearance unverified | Experimental |
| Faiths | No mapped holy-site network; Moradin religion absent | Partial integration |
| Compatibility | GUI, trait, health, building and innovation overrides need review on CK3 upgrades | Ongoing |
| Release identity | Development descriptor 0.0.1 differs from 0.1.0-beta.1 packaging notes | Needs explicit release reconciliation |
In-game acceptance checklist
- Fully restart the target CK3 version with one mod copy enabled.
- Test new-game Ruler Designer culture, faith and ancestry initialization.
- In a disposable save, test bloodline setup, yearly rewards, strengthening and inheritance.
- Check Bloodpower tier occupancy, active interaction targets, expiry and cooldowns.
- Check class choices, perk layout, activated abilities and locked spells.
- Test Merchant refusal/acceptance, county selection and alliance succession.
- Advance months to test special-force costs, arrears, settlement and new ownership.
- Check innovation gates, terrain requirements, upgrades and unavailable later tiers.
- Inspect portraits, icons, localization and a fresh error log.
Source-side tools
The mod includes Bloodpower, class, Merchant, military, human progression, religion and portrait validators under tools/. Some generators overwrite finished artwork or active perk edits: run validators only after inspecting their entrypoints; do not rerun generators just to verify documentation.
Wiki validation checks links, images, source mappings, native page rendering and indexing, and live/local checksums. It does not validate the CK3 engine.
testing.txt · Last modified: by ck3wiki-maintenance
