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systems:sidhelien_sources

Sources

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Planned for version 0.1.0.

Any culture. Forest or taiga; non-capital barony; one Source per county.

Requires a landed, blooded Arcane holder. Directly held; inactive while occupied. Updates monthly. All Sources: maximum 4 RP/month; bloodline storage cap applies.

Sources have four playable levels. They require a landed, blooded Arcane holder with an initialized bloodline score for RP. Their six support chains also have four levels and require the matching primary level. Source income alone retains its shared 4 RP/month cap; Chambers multiply local base RP before that cap. No gold or levies. No realm spells or ley lines.

Fully restart CK3. Existing saves are supported. Old dedicated Source levels V/VI become III, and VII/VIII become IV. Legacy ordinary Sources use four income tiers: old I/II → I, III/IV → II, V/VI → III, VII/VIII → IV. Migration costs 250 gold and uses that same mapping. First payment follows the next monthly update.

Construction

Tier Gold Days Monthly Regency Fort Level Garrison +Building Slots Research
1 250 1095 0.10 RP 0 +100 +1 (3) City Planning / Source Attunement
2 350 730 0.20 RP 0 +200 +2 (4) Manorialism
3 550 730 0.30 RP 0 +300 +3 (5) Windmills
4 750 730 0.50 RP 0 +400 +4 (6) Cranes

No Taxes or Levies. Upgrades replace the previous level.

Attunement Chamber I

Tier Primary tier required Gold Days Source Regency Research
1 1 150 730 +10% City Planning / Source Attunement
2 2 300 730 +20% Manorialism
3 3 500 730 +30% Windmills
4 4 750 730 +40% Cranes

Requires a landed, blooded Arcane holder. Directly held; inactive while occupied. Updates monthly. All Sources: maximum 4 RP/month; bloodline storage cap applies.

Warding Circle I

Tier Primary tier required Gold Days Fort Level Research
1 1 150 1095 0; +100 Garrison Earthworks / Thornwood Fortification
2 2 300 1095 0; +200 Garrison Battlements
3 3 500 1095 0; +300 Garrison Hoardings
4 4 750 1095 0; +400 Garrison Machicolations

Garrison: +100 No Taxes or Levies. Upgrades replace the previous level.

Loremaster Archive I

Tier Primary tier required Gold Days Arcane Lifestyle Experience Research
1 1 150 730 +5% Ledger / Loremaster Circles
2 2 300 730 +10% Chronicle Writing
3 3 500 730 +15% Guilds
4 4 750 730 +20% Cranes

Directly held; inactive while occupied. Updates monthly. Strongest of each type only; Archive + Observatory: maximum +30%. Requires an Arcane holder.

Conservation Grove I

Tier Primary tier required Gold Days Source Construction Time Research
1 1 150 730 -5% Crop Rotation / Hidden Paths
2 2 300 730 -10% Manorialism
3 3 500 730 -15% Windmills
4 4 750 730 -20% Cranes

Directly held; inactive while occupied. Updates monthly. Strongest only; does not stack. Requires an Arcane holder.

Spellsong Workshop I

Tier Primary tier required Gold Days Source Building Gold Cost Research
1 1 150 730 -5% Crop Rotation / Spellsong Craftsmanship
2 2 300 730 -10% Manorialism
3 3 500 730 -15% Windmills
4 4 750 730 -20% Cranes

Directly held; inactive while occupied. Updates monthly. Strongest only; does not stack. Requires an Arcane holder.

Starlight Observatory I

Tier Primary tier required Gold Days Arcane Lifestyle Experience Research
1 1 150 730 +5% Ledger / Loremaster Circles
2 2 300 730 +10% Armillary Sphere
3 3 500 730 +15% Guilds
4 4 750 730 +20% Cranes

Directly held; inactive while occupied. Updates monthly. Strongest of each type only; Archive + Observatory: maximum +30%. Requires an Arcane holder.

Research

Sources Tier Human Orog Dwarf Goblinkin Gnoll
Awakened Source 1 Roads and Tracks Stored Provisions Caravan Trade Clan Barter Loot Barter
Attuned Source 2 — Supply Organization Guild Exchanges Seasonal Markets Seasonal Trophy Exchanges
Rootbound Source 3 — Military Depots Trade Compacts Chartered Trading Grounds Tradegnoll Compacts
Deepwood Source 4 — Coordinated Campaigns Great Caravan Exchanges Established Trade Routes Great Trophy Exchanges
Attunement Chamber I 1 Roads and Tracks Stored Provisions Caravan Trade Clan Barter Loot Barter
Attunement Chamber II 2 — Supply Organization Guild Exchanges Seasonal Markets Seasonal Trophy Exchanges
Attunement Chamber III 3 — Military Depots Trade Compacts Chartered Trading Grounds Tradegnoll Compacts
Attunement Chamber IV 4 — Coordinated Campaigns Great Caravan Exchanges Established Trade Routes Great Trophy Exchanges
Warding Circle I 1 Earthwork Fortifications Gatecraft Stone Ramparts Palisade Warfare Timber Palisades
Warding Circle II 2 — Layered Defenses Fortified Gateworks Connected Strongholds Fortified Pack Holds
Warding Circle III 3 — Fortress Engineering Layered Hold Defenses Border Administration Layered Pack Defenses
Warding Circle IV 4 — Great Citadels Engineered Mountain Citadels Stronghold Capitals Great Pack Strongholds
Loremaster Archive I 1 Ledgers and Tallies Stored Provisions Caravan Trade Clan Barter Loot Barter
Loremaster Archive II 2 — Supply Organization Guild Exchanges Seasonal Markets Seasonal Trophy Exchanges
Loremaster Archive III 3 — Military Depots Trade Compacts Chartered Trading Grounds Tradegnoll Compacts
Loremaster Archive IV 4 — Coordinated Campaigns Great Caravan Exchanges Established Trade Routes Great Trophy Exchanges
Conservation Grove I 1 Established Agriculture Stored Provisions Caravan Trade Clan Barter Loot Barter
Conservation Grove II 2 — Supply Organization Guild Exchanges Seasonal Markets Seasonal Trophy Exchanges
Conservation Grove III 3 — Military Depots Trade Compacts Chartered Trading Grounds Tradegnoll Compacts
Conservation Grove IV 4 — Coordinated Campaigns Great Caravan Exchanges Established Trade Routes Great Trophy Exchanges
Spellsong Workshop I 1 Practical Ironworking Stored Provisions Caravan Trade Clan Barter Loot Barter
Spellsong Workshop II 2 — Supply Organization Guild Exchanges Seasonal Markets Seasonal Trophy Exchanges
Spellsong Workshop III 3 — Military Depots Trade Compacts Chartered Trading Grounds Tradegnoll Compacts
Spellsong Workshop IV 4 — Coordinated Campaigns Great Caravan Exchanges Established Trade Routes Great Trophy Exchanges
Starlight Observatory I 1 Ledgers and Tallies Stored Provisions Caravan Trade Clan Barter Loot Barter
Starlight Observatory II 2 — Supply Organization Guild Exchanges Seasonal Markets Seasonal Trophy Exchanges
Starlight Observatory III 3 — Military Depots Trade Compacts Chartered Trading Grounds Tradegnoll Compacts
Starlight Observatory IV 4 — Coordinated Campaigns Great Caravan Exchanges Established Trade Routes Great Trophy Exchanges

Monthly Regency

systems/sidhelien_sources.txt · Last modified: by ck3wiki-maintenance

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