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systems:holding_diplomacy

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Holding diplomacy

Planned for version 0.0.4.

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Right-click an independent city, temple, temple-citadel, or source holder and choose an interaction. Select a holding for purchase, contest, or surrender; submission targets the owner through a personal scheme. The holding must be inside a county you personally own. You must be an adult, capable, free, landed ruler of at least count rank. The owner must be alive, landed, independent, and free. Neither ruler may currently be at war with the other. Normal diplomatic range applies.

Interaction Cost Result
Negotiate Submission 100 gold and 150 Prestige to start, then 5 gold per month Start a difficult personal scheme with a three-year base duration per round. The owner must hold only local baronies. Success can bring all their holdings under your authority while they retain ownership.
Buy Holding 200 gold, paid only on acceptance The seller receives the payment; you receive only the selected holding. Refusal costs nothing.
Contest Holding 100 gold and 5 Regency, spent regardless of outcome Success transfers only the selected holding. The owner receives -30 opinion of you for 5 years regardless of outcome. This modifier does not stack.
Surrender Holding No initial cost Acceptance transfers only the selected holding. Refusal immediately starts a war for it if the demand remains valid.

Each interaction has its own one-year cooldown against the same recipient, shared across that recipient's holdings. You can use different interactions during that year. AI rulers answer diplomatic offers; these interactions are currently initiated by the player. Submission occupies a personal scheme slot and has a separate five-year scheme cooldown after it ends.

Contest success compares current Stewardship: 60% if yours is higher, 50% if equal, 40% if lower. It resolves immediately without the owner's consent. Regency and gold are not refunded on failure.

Purchase keeps its normal acceptance score with base 0. Surrender uses an imprisonment-style percentage roll: 50% base acceptance, plus half the owner's opinion of you in percentage points. Higher maximum military strength adds 30 points; lower strength subtracts 30. A Craven owner adds 20; a Brave owner subtracts 20. The same modifiers still apply to purchase scores. You can send a valid ultimatum even when refusal is expected. Acceptance transfers the selected holding; refusal starts the holding war. Player recipients choose their own answer.

Only an independent ruler may issue a surrender ultimatum. Normal war permission checks must pass, armies normally must be unraised, and neither side may have a truce with the other. Allies cannot be targeted. An instant offer whose ownership, funds, or required diplomatic conditions change before resolution is cancelled without a transfer or payment. Submission expenses already incurred are never refunded.

Holding war settlements

Settlement Holding Attacker Prestige Truce
Attacker victory Selected holding transfers to attacker; former holder gains a claim +75 Mutual, 1,825 days (five years)
White peace Defender keeps it -75 Mutual, 1,825 days
Attacker defeat Defender keeps it -150 Mutual, 1,825 days

Other holdings and county titles do not transfer. If the target ceases to qualify (including ownership of the surrounding county changing), the war invalidates without transferring the holding. Troop recruitment and the holdings' building bonuses are unchanged.

Negotiating submission

Submission follows the native personal scheme system, like Sway. Both parties must be adult and capable. All of the target's holdings must be baronies inside counties you personally own; at least one must be a city, temple, temple-citadel, or source. War, death, imprisonment, loss of eligibility, or diplomatic distance ends negotiations without a refund.

A round has a base duration of 1,095 days (about three years). Diplomacy and rank do not directly shorten this scheme, although general personal-scheme duration modifiers can still change it. Opening negotiations costs 100 gold and 150 Prestige. Every monthly scheme pulse costs another 5 gold. Inability to pay ends the scheme. Three years of upkeep is approximately 180 gold, making an unassisted first round approximately 280 gold and 150 Prestige.

Every six funded monthly pulses, one of three negotiation events is selected with equal probability. An event can repeat, so receiving every type is not guaranteed. Paid concessions are optional, each can be purchased only once per scheme, and they remain active during renewed rounds of the same scheme. You may continue without paying for a concession or withdraw without refund.

Concession Cost and recipient Scheme success bonus
Personal gift 150 gold transferred to the target +10 percentage points
Sponsored reception 100 gold spent +10 percentage points
Formal negotiations 200 gold and 100 Prestige spent +15 percentage points

Base success is 15%, plus half your Diplomacy, minus half the target's Diplomacy. Target opinion of at least +50 adds 10 percentage points; negative opinion subtracts 15. An Arrogant target subtracts 10; an Ambitious target subtracts 10; a Content target adds 5. These factors combine. The scheme's base minimum is 5% and base maximum is 60%; generic scheme modifiers may also apply. Concession bonuses improve success, not duration. The full concession package adds 450 gold and 100 Prestige to the ongoing expenses.

At the end of a round, success persuades an AI target to submit. A player target receives a choice and may still refuse. Submission preserves their holdings and makes them your vassal under normal government obligations. No special ongoing exemptions are granted by the paid formal negotiations.

A failed round offers a choice: withdraw, or pay another 100 gold and 50 Prestige to reset progress and negotiate for another full round. Existing concessions remain active and monthly upkeep resumes. There is no automatic free retry. Ending the scheme, including voluntary cancellation, starts the native five-year cooldown against that target. Buying, contesting, and demanding surrender remain separate actions.

systems/holding_diplomacy.1792691401.txt.gz · Last modified: by ck3wiki-maintenance

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