Table of Contents
Goblinkin innovations
Forty custom studies across the four shared eras. These are authored mod names and effects, not quoted Birthright technologies. See the overview.
Starting discoveries: Herd Keeping and Practical Ore Working. Every other custom study must be researched. Era dates are the earliest entry dates; reaching the year alone does not grant discoveries or building upgrades.
Read the tables: Civic studies develop the economy and assemblies. Military studies develop musters, equipment, wolf riding, defenses and siege engines. Every ordinary building pair also needs its earlier building when upgrading.
Age of Ashes — earliest 551
Age of Rebuilding — earliest 675
Age of Kingdoms — earliest 825
Age of Blooded Lords — earliest 950
Native succession and law research retains its normal requirements. Ordinary native construction and non-law native research are excluded for Goblinoid heritage; existing saved buildings and discoveries are not deleted. Successor cultures retaining that heritage qualify.
Version and testing
This guide describes the current development mod; an older beta or Workshop package may not include these changes. Fully restart CK3 and use a new test game to check starting discoveries, progression and construction. Existing saves can retain earlier research and infrastructure. Script and asset checks pass; gameplay and in-game appearance still need testing.
Culture · Ancestry · Development · Research · Buildings · Duchy buildings
Holding Regency — planned 0.1.0
Castles, towns, temples and Sources grant +0.10/+0.20/+0.30/+0.50 base RP per month at levels I–IV. Sources have four playable levels. The separate annual payment is 1–2 RP. Direct ownership, occupation, bloodline storage and Source class requirements are explained in Monthly holding Regency.
Source research alternatives for every culture are listed in the four-level Source guide.
Source research — 0.1.0
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Planned for version 0.1.0.
Monthly Regency · Sources · Holding upgrades · Research alternatives
Castle / Town / Temple / Source
| Tier | Monthly Regency |
|---|---|
| 1 | +0.10 RP |
| 2 | +0.20 RP |
| 3 | +0.30 RP |
| 4 | +0.50 RP |
Castles, towns and temples pay their direct blooded holder, regardless of class or culture. Vassal holdings do not pay their liege. Occupied holdings pay nothing. Income updates monthly and respects bloodline storage capacity; settlement income has no additional cap.
Sources have four playable levels. They require a landed, blooded Arcane holder with an initialized bloodline score for RP. Their six support chains also have four levels and require the matching primary level. Source income alone retains its shared 4 RP/month cap; Chambers multiply local base RP before that cap. No gold or levies. No realm spells or ley lines.
The separate annual payment rolls 1 or 2 RP with equal probability, for both player and AI blooded characters. Storage capacity still applies. Hunt and feast rewards keep their existing rules.
Any culture. Forest or taiga; non-capital barony; one Source per county.
| Research | Sources |
|---|---|
| Clan Barter | Awakened Source; Starlight Observatory I; Spellsong Workshop I; Conservation Grove I; Loremaster Archive I; Attunement Chamber I |
| Seasonal Markets | Attuned Source; Starlight Observatory II; Spellsong Workshop II; Conservation Grove II; Loremaster Archive II; Attunement Chamber II |
| Chartered Trading Grounds | Rootbound Source; Starlight Observatory III; Spellsong Workshop III; Conservation Grove III; Loremaster Archive III; Attunement Chamber III |
| Established Trade Routes | Deepwood Source; Starlight Observatory IV; Spellsong Workshop IV; Conservation Grove IV; Loremaster Archive IV; Attunement Chamber IV |
| Palisade Warfare | Warding Circle I |
| Connected Strongholds | Warding Circle II |
| Border Administration | Warding Circle III |
| Stronghold Capitals | Warding Circle IV |
Monthly Regency · Sources · Holding upgrades · Research alternatives













