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research:gnoll

Gnoll innovations

Forty studies across the four shared ages. Names and precise unlocks are CK3 adaptations of Gnoll themes. Research permits construction or recruitment; it does not provide completed buildings or free regiments.

Age of Ashes — earliest 551

Art Innovation Focus Unlocks / benefits
Hunting Stores Hunting Stores Civic Scavenger Stores 1; Scavenger Stores 2
Hideworking Hideworking Civic Pack Hideworks 1; Pack Hideworks 2
Loot Barter Loot Barter Civic Loot Exchanges 1; Loot Exchanges 2; City holding level I; Temple holding level I
Metal Salvage Metal Salvage Civic Salvaged Iron Workshops 1; Salvaged Iron Workshops 2
Pack Councils Pack Councils Civic Pack Council Grounds 1; Pack Council Grounds 2; Tribal holding level II; Limited Crown Authority equivalent
Marauder Musters Marauder Musters Military Marauder Grounds 1; Marauder Grounds 2; Can recruit Gnoll Marauders with Mercenary Warbands
Gnoll Infantry Gnoll Infantry Military Infantry Musters 1; Infantry Musters 2; Can recruit Gnoll Infantry with Mercenary Warbands
Hidden Trails Hidden Trails Military Ambush Trails 1; Ambush Trails 2
Timber Palisades Timber Palisades Military Pack Defenses 1; Pack Defenses 2; Woodland Watchposts 1; Woodland Watchposts 2; Castle holding level I
Torsion Engines Torsion Engines Military Can recruit Gnoll Torsion Engines

Age of Rebuilding — earliest 675

Art Innovation Focus Unlocks / benefits
Seasonal Provisioning Seasonal Provisioning Civic Scavenger Stores 3; Scavenger Stores 4
Reinforced Hides Reinforced Hides Civic Pack Hideworks 3; Pack Hideworks 4
Seasonal Trophy Exchanges Seasonal Trophy Exchanges Civic Loot Exchanges 3; Loot Exchanges 4; City holding level II; Temple holding level II; Trophy Exchange 1
Reworked Iron Reworked Iron Civic Salvaged Iron Workshops 3; Salvaged Iron Workshops 4
Family Agreements Family Agreements Civic Pack Council Grounds 3; Pack Council Grounds 4; Great Pack Gathering 1
Organized Marauders Organized Marauders Military Marauder Grounds 3; Marauder Grounds 4
Infantry Equipment Infantry Equipment Military Infantry Musters 3; Infantry Musters 4
Woodland Signals Woodland Signals Military Ambush Trails 3; Ambush Trails 4
Fortified Pack Holds Fortified Pack Holds Military Pack Defenses 3; Pack Defenses 4; Woodland Watchposts 3; Woodland Watchposts 4; Castle holding level II
Stone Throwers Stone Throwers Military Can recruit Gnoll Stone Throwers

Age of Kingdoms — earliest 825

Art Innovation Focus Unlocks / benefits
Pack Food Networks Pack Food Networks Civic Scavenger Stores 5; Scavenger Stores 6
Warband Hideworks Warband Hideworks Civic Pack Hideworks 5; Pack Hideworks 6
Tradegnoll Compacts Tradegnoll Compacts Civic Loot Exchanges 5; Loot Exchanges 6; City holding level III; Temple holding level III; Trophy Exchange 2
Warband Smithing Warband Smithing Civic Salvaged Iron Workshops 5; Salvaged Iron Workshops 6
Territorial Assemblies Territorial Assemblies Civic Pack Council Grounds 5; Pack Council Grounds 6; Great Pack Gathering 2
Pack Warbands Pack Warbands Military Marauder Grounds 5; Marauder Grounds 6; Marauder Muster 1
Veteran Infantry Veteran Infantry Military Infantry Musters 5; Infantry Musters 6
Ambush Networks Ambush Networks Military Ambush Trails 5; Ambush Trails 6
Layered Pack Defenses Layered Pack Defenses Military Pack Defenses 5; Pack Defenses 6; Woodland Watchposts 5; Woodland Watchposts 6; Castle holding level III
Counterweight Engines Counterweight Engines Military Can recruit Gnoll Counterweight Engines

Age of Blooded Lords — earliest 950

Art Innovation Focus Unlocks / benefits
Great Provision Caches Great Provision Caches Civic Scavenger Stores 7; Scavenger Stores 8
Master Hideworking Master Hideworking Civic Pack Hideworks 7; Pack Hideworks 8
Great Trophy Exchanges Great Trophy Exchanges Civic Loot Exchanges 7; Loot Exchanges 8; City holding level IV; Temple holding level IV; Trophy Exchange 3
Master Salvage Forges Master Salvage Forges Civic Salvaged Iron Workshops 7; Salvaged Iron Workshops 8
Great Pack Compacts Great Pack Compacts Civic Pack Council Grounds 7; Pack Council Grounds 8; Great Pack Gathering 3; -5% authority-increase Prestige cost
Veteran Marauder Hosts Veteran Marauder Hosts Military Marauder Grounds 7; Marauder Grounds 8; Marauder Muster 2; Marauder Muster 3
Great Infantry Hosts Great Infantry Hosts Military Infantry Musters 7; Infantry Musters 8
Master Woodland Tactics Master Woodland Tactics Military Ambush Trails 7; Ambush Trails 8
Great Pack Strongholds Great Pack Strongholds Military Pack Defenses 7; Pack Defenses 8; Woodland Watchposts 7; Woodland Watchposts 8; Castle holding level IV
Great Counterweight Engines Great Counterweight Engines Military Can recruit Gnoll Great Counterweight Engines

How research gates work

Each non-siege branch study unlocks two ordinary tiers. Defense studies also unlock the matching Woodland Watchposts tiers. Great Pack Gathering and Trophy Exchange need the second, third and fourth council/exchange studies; Marauder Muster needs the third, fourth and fourth marauder studies, so both later muster tiers share the final-age discovery. Upgrading still requires the previous building.

The starting culture history discovers Hunting Stores, Hideworking, Loot Barter and Marauder Musters. Siege is researched separately. Native law and succession discoveries retain their requirements; the tree does not grant new succession systems or turn tribal governments into feudal ones automatically.

Version and testing

This guide describes the current development mod, updated 11 October 2026. An older beta or Workshop package may differ. Fully restart CK3; use a new test game for starting traditions, discoveries and faith setup. Existing saves can retain earlier culture or faith data. Script and asset checks pass; live gameplay, ageing, facial expressions, equipment fit, animations and save/load still need testing. Preview images are exported-asset diagnostics, not CK3 screenshots.

Culture · Ancestry and names · Faith of Yeenoghu · Development · Research · Buildings · Duchy buildings

Holding Regency — planned 0.1.0

Castles, towns, temples and Sources grant +0.10/+0.20/+0.30/+0.50 base RP per month at levels I–IV. Sources have four playable levels. The separate annual payment is 1–2 RP. Direct ownership, occupation, bloodline storage and Source class requirements are explained in Monthly holding Regency.

Source research alternatives for every culture are listed in the four-level Source guide.

Source research — 0.1.0

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Planned for version 0.1.0.

Monthly Regency · Sources · Holding upgrades · Research alternatives

Castle / Town / Temple / Source

Tier Monthly Regency
1 +0.10 RP
2 +0.20 RP
3 +0.30 RP
4 +0.50 RP

Castles, towns and temples pay their direct blooded holder, regardless of class or culture. Vassal holdings do not pay their liege. Occupied holdings pay nothing. Income updates monthly and respects bloodline storage capacity; settlement income has no additional cap.

Sources have four playable levels. They require a landed, blooded Arcane holder with an initialized bloodline score for RP. Their six support chains also have four levels and require the matching primary level. Source income alone retains its shared 4 RP/month cap; Chambers multiply local base RP before that cap. No gold or levies. No realm spells or ley lines.

The separate annual payment rolls 1 or 2 RP with equal probability, for both player and AI blooded characters. Storage capacity still applies. Hunt and feast rewards keep their existing rules.

Any culture. Forest or taiga; non-capital barony; one Source per county.

Research Sources
Loot Barter Awakened Source; Starlight Observatory I; Spellsong Workshop I; Conservation Grove I; Loremaster Archive I; Attunement Chamber I
Seasonal Trophy Exchanges Attuned Source; Starlight Observatory II; Spellsong Workshop II; Conservation Grove II; Loremaster Archive II; Attunement Chamber II
Tradegnoll Compacts Rootbound Source; Starlight Observatory III; Spellsong Workshop III; Conservation Grove III; Loremaster Archive III; Attunement Chamber III
Great Trophy Exchanges Deepwood Source; Starlight Observatory IV; Spellsong Workshop IV; Conservation Grove IV; Loremaster Archive IV; Attunement Chamber IV
Timber Palisades Warding Circle I
Fortified Pack Holds Warding Circle II
Layered Pack Defenses Warding Circle III
Great Pack Strongholds Warding Circle IV

Monthly Regency · Sources · Holding upgrades · Research alternatives

research/gnoll.txt · Last modified: by ck3wiki-maintenance

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