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powers:masela

Masela bloodline and powers

This character carries the divine blood of Masela, goddess of the sea, navigation, and endurance. Bloodline score, power tier, and Regency capacity are shown in the Regency panel.

How bloodline strength works · How to gain and use powers

What your bloodline adds

Each row adds to the earlier rows. These benefits come from your bloodline strength, separately from your individual powers.

Strength reached Additional benefits
1 +1 Prowess; +1 Personally held domains; +1 Learning
17 +1 Prowess; +1 Personally held domains; +1 Diplomacy
33 +1 Prowess; +1 Personally held domains; +1 Learning
49 +1 Prowess; +1 Personally held domains; +1 Learning; +1 Diplomacy
65 +1 Prowess; +1 Personally held domains; +1 Learning; +1 Diplomacy; +10% Naval army movement speed

Tainted powers

Direction Sense

An instinct for direction guides the scion toward a known destination, even when the safest route requires a detour.

Always active: +25 Travel safety; +15% Naval army movement speed; -10% Embarkation cost.

You do not need to activate this power; its benefits apply while you have the trait.

Bloodmark

A recognizable sign of divine descent lends confidence and commands respect.

Always active: +1 Diplomacy; +5 General opinion; +10% Monthly prestige; +5 Travel safety.

You do not need to activate this power; its benefits apply while you have the trait.

Detect Lie

By concentrating on one speaker, the scion senses falsehood in their words.

Always active: +1 Diplomacy; -15 Enemy hostile scheme success chance (percentage points); +15% Scheme discovery chance.

Using it:

  • Interaction: Discern Lies. Cooldown: 3 years. Listen for the discord between a speaker's words and intentions. A successful contested reading reveals one secret, if an undiscovered secret exists, and grants a year of watchfulness. This does not manufacture a secret. Requires physical presence in the same location.

Minor powers

Endurance

Divine stamina sustains long exertion and eases the hardships of exhausting journeys.

Always active: +0.1 Health; +15% Supply duration; +20 Travel safety; +10% Army movement speed.

You do not need to activate this power; its benefits apply while you have the trait.

Resistance — Water

Masela's blood helps its bearer endure the dangers of water and drowning.

Always active: +0.1 Health; +25 Travel safety; +25% Character travel safety.

Using it:

  • Important limit: Travel Safety reduces ordinary travel danger; it is not guaranteed immunity to drowning or disasters.

Blood History

The memories of direct ancestors whisper inherited knowledge. They contain experiences before the next generation was born, not knowledge of the future.

Always active: +2 Learning; +10% Monthly lifestyle xp gain; +10 Travel safety; +5% Monthly prestige.

Using it:

  • Decision: Consult Ancestral Memories. Cooldown: 5 years. Be still and listen to the lives that came before your own. Choose one of the ancestral insights offered by Blood History. This shares the five-year limit with spontaneous recollections.

Major powers

Enhanced Sense — Storm Sight

Masela grants sight and hearing untroubled by storm and rain. Perception extends beyond ordinary mortal limits in a form shaped by the scion's divine ancestry.

Always active: +25 Travel safety; +15% Naval army movement speed; +3 Advantage; +3 Coastal advantage; +10% Scheme discovery chance.

You do not need to activate this power; its benefits apply while you have the trait.

Divine Aura

An intangible mantle of nobility commands respect; consciously focused, it can enthrall unblooded listeners.

Always active: +3 Diplomacy; +10 General opinion; +10 Vassal opinion; +0.5 Monthly prestige; +10 Travel safety.

Using it:

  • Interaction: Enthrall with Divine Aura. Cooldown: 3 years. Let the presence of the old god still the room and draw a mortal listener into sympathy. The target gains 20 opinion of you for two years. Divine scions resist this enthrallment. Requires physical presence in the same location.

Sea Song

Near a great body of water, the scion listens for news carried in its song.

Always active: +2 Learning; +15 Travel safety.

Using it:

  • Decision: Listen to the Sea. Cooldown: 3 years. At the coast, listen for the sea's warnings. Gain one year of maritime insight: +20 Travel Safety, +10% Naval Movement Speed and +10% Scheme Discovery Chance. This does not reveal global secrets or fabricate a report about distant fleets.

Great powers

Protection from Evil

A persistent divine ward defends the scion from malign influence.

Always active: -25 Enemy hostile scheme success chance (percentage points); +10 Travel safety.

Using it:

  • Important limit: Your defences against schemes are always active. It does not protect you against every realm or battle spell.

Long Life

The ravages of age are delayed. A long-lived scion remains vulnerable to violence and other dangers.

Always active: +1 Health; +100 Life expectancy (years); +90 Years of fertility; No loss of prowess from ageing.

Using it:

  • Important limit: CK3 extends life expectancy and fertile years and prevents age-related Prowess loss; it does not divide calendar aging by a fixed ratio.

Travel — Water

Divine paths shorten the journey: roads for Brenna, shores for Masela and the moon's passage for Vorynn.

Always active: +50% Naval army movement speed; +50 Travel safety; -25% Embarkation cost; +10% Army movement speed.

Using it:

  • Decision: Travel the Waters. Cooldown: 5 years. Call Masela's current around your normal travel entourage for a swift and safe voyage.
  • Important limit: Activation accelerates ordinary character travel for six months. It does not teleport a character or an army, and does not change the travel route.

True powers

Elemental Control — Sea

The scion channels the element bound to the old god: Anduiras's air, Basaïa's fire, Masela's water or Reynir's earth.

Always active: +5 Advantage; +25 Travel safety; +15% Naval army movement speed.

Using it:

  • Decision: Command the Sea. Cooldown: 5 years. Invoke Masela's waters. Choose a 30-day battle tempest while commanding, or two years of safer seas; the latter also blesses a coastal capital county.

Divine Wrath

Wrath awakens involuntarily when the scion confronts a wrong done to someone they care for.

Always active: This power works through its special ability rather than a separate stat bonus.

Using it:

  • When you command a battle in which a friendly knight dies, you have a 25% chance to gain Divine Wrath for six months. Its combat bonuses help in your next battle; they do not change the battle that has already ended.
  • Important limit: Automatic only: a personally commanded battle with a fallen friendly knight gives a 25% post-battle chance of six months of wrath. It cannot affect the battle that has already ended.

Bloodtrait

Regeneration — planned 0.1.0: Automatically heals one wound severity level and restores one lasting injury on each yearly pulse. Restores blindness, a lost eye or leg, maiming, disfigurement, castration and scars. No activation or resource cost. Full recovery rules and priority. The scion chooses to embody the old god's inheritance in an enduring, individual transformation.

Always active: Ageless: protected from natural ageing; +10 Diplomacy; +10 Martial; +10 Stewardship; +10 Intrigue; +10 Learning; +10 Prowess.

Using it:

  • Decision: Manifest Bloodtrait. Cooldown: one permanent choice / no independent cooldown. Choose the one permanent form in which Masela's divine blood will manifest.
  • Important limit: This mod represents the transformation with immortality, skill bonuses and one permanent manifestation. CK3 immortality prevents natural death and visual aging; deaths can still occur. It is not a universal death shield.

Your permanent manifestation

Bloodtrait or Bloodform lets you choose one lasting manifestation. Read the choices before accepting: this is a permanent expression of your blood.

Form of the Leviathan

A permanent manifestation of Masela's relentless martial power.

+5 Martial; +5 Prowess; +15% Army toughness; +5 Advantage; +3 Coastal advantage.

Voice of the Sea

A permanent manifestation of Masela's eloquence and maritime insight.

+5 Diplomacy; +3 Learning; +10 General opinion; +25 Travel safety; +15% Naval army movement speed.

Child of the Deep

A permanent manifestation of Masela's unfathomable endurance.

+1.5 Health; +0.5 Resistance to health penalties (Health points); +50 Travel safety.

powers/masela.txt · Last modified: by ck3wiki-maintenance

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