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faiths:yeenoghu

Faith of Yeenoghu

Original adapted fang insignia for the Faith of Yeenoghu

Yeenoghu is the named god of Cerilia's gnolls and an enemy of Erik. In the Gnoll Fells, Ghus Feuerscorn organizes worship through Yeenoghu's Dark Curse. Territorial families, roaming warbands and strength give this faith its setting.

Why choose it? Support a martial ruler through Piety, reduced army maintenance and Prowess. Faith does not change ancestry or grant a divine bloodline. Ordinary Gnoll shamans are useful but socially inferior; Ghus earns respect through his prior fighting strength. Worship does not give all priests a racial prestige bonus.

Beliefs and their benefits

The starting faith has three custom tenets. These rituals and numerical effects are authored adaptations, rather than a claim that the source establishes each ceremony.

Predatory Offerings

Predatory Offerings

Offerings of captured trophies invoke the pack's god.

In play: +0.15 monthly Piety for believers.

Marauding Packs

Marauding Packs

Warbands gather for plunder while territorial families keep strong local loyalties.

In play: -5% army maintenance for believers.

Dominance Through Strength

Dominance Through Strength

Strength and demonstrated deeds establish respect.

In play: +1 Prowess for believers.

Personal tenet benefits

These are additional effects when a qualifying worshipper chooses the tenet personally under the normal selection rules. They are not automatic benefits for every believer.

Personal tenet Additional character effects
Predatory Offerings +2 Prowess.
Marauding Packs +2 Martial; +10% supply capacity.
Dominance Through Strength +3 Prowess.

What believers admire

Virtues: Brave and Wrathful. Sin: Craven. These are faith judgments, not mandatory racial personality traits.

Rules of the faith

Topic What it means for your character
Religious leadership No universal head of faith. Yeenoghu's Dark Curse is a source-backed organization name, not a newly assigned map headquarters.
Gender Equal; men and women can govern and join the clergy.
Religious stance Righteous. Yeenoghu and Erik have reciprocal Evil hostility overrides.
Belief Polytheist.
Temple holdings Theocratic clergy administration.
Marriage One spouse; divorce is allowed.
Children outside marriage Legitimization required.
Marriage between relatives Cousins permitted; closer relationships restricted.
Same-sex relations and adultery Shunned, rather than religious crimes.
Kinslaying Killing close kin is criminal.
Deviancy Criminal.
Witchcraft Accepted; this does not grant Arcane training.
Clergy Men or women; may marry; recruitment-oriented clerical function. Native appointment eligibility remains.
Appointment Temporal appointment under the normal restrictions.
Monasticism and sacraments Absent.
Pilgrimage and funerals Pilgrimage encouraged; stoic funerals. No mapped holy-site network was invented.

The doctrine choices are CK3 adaptations of an incompletely specified religion. The fang insignia, shaman labels and ancestral-pack afterlife wording are original mod presentation; only the deity and cited organization are asserted here as source-backed. No canonical creation myth, official symbol or universal church hierarchy is claimed.

Faith, bloodline and training

Gnoll Ancestry, Pack Bonds and Dominance Through Strength each have separate Prowess effects. The ordinary faith bonus does not include the personal Dominance bonus unless chosen. Faith does not supply class training, land, temples or a divine bloodline; Divine realm actions retain their existing requirements. Read the source and ancestry guide and class paths.

Version and testing

This guide describes the current development mod, updated 11 October 2026. An older beta or Workshop package may differ. Fully restart CK3; use a new test game for starting traditions, discoveries and faith setup. Existing saves can retain earlier culture or faith data. Script and asset checks pass; live gameplay, ageing, facial expressions, equipment fit, animations and save/load still need testing. Preview images are exported-asset diagnostics, not CK3 screenshots.

Culture · Ancestry and names · Faith of Yeenoghu · Development · Research · Buildings · Duchy buildings

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faiths/yeenoghu.txt · Last modified: by ck3wiki-maintenance

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