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faiths:avani

Avani

Sun, reason, justice, and magic illuminate the path of Avani. Her Khinasi temples defend the weak, foster learning, and carry the light against the Shadow.

Why choose it? Scholarship, justice and travel in sunny, dry lands. Faith affects what people admire in you, your religious relationships and the rules of your realm. It does not automatically change your culture or ancestry.

Beliefs and their benefits

Esotericism

The great mysteries of the divine may be beyond mortal comprehension, but that is not an excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us.

In play: +50% Lifestyle mystic xp gain; +10% Learning lifestyle experience.

Legalism

Our laws are the result of generations of wisdom and devoutness, and adhering to them is by its very nature pious. A sinner, no matter who, will never be above the law.

In play: +20% Lifestyle scholar xp gain.

Sun Worship

The light-bringer, the live-giver, the ever-burning flame — it reigns high in the sky as the true sovereign of the world.

In play: -25% Desert attrition; -25% Desert mountains attrition; +15% Travel speed.

What believers admire

Virtues: Compassionate, Diligent, Honest, Just, Mystic, Patient, Pilgrim, Scholar.

Sins: Arbitrary, Callous, Cynical, Deceitful, Deviant, Kinslayer.

Virtuous traits improve how fellow believers see you and contribute to piety; sinful traits work against that reputation. A good ruler for one faith may be a poor role model for another.

Rules of the faith

Topic What it means for your character
Religious relations The faith window shows the default religious attitude; the special patron relationships below can change it.
Belief This faith recognises multiple gods and spirits.
Religious leadership There is no single head of this faith.
Gender Men hold the dominant position in rulership and succession.
Other believers A firm religious stance between pluralism and fundamentalism.
Temple holdings Religious holdings are managed by the clergy.
Marriage You may have one spouse.
Divorce Ending a marriage requires approval rather than being freely available.
Children outside marriage These children require legitimisation to gain the standing of legitimate children.
Marriage between relatives Cousin marriage is permitted; closer relatives are restricted.
Same-sex relations The faith disapproves, but this alone is not a religious crime.
Male adultery Disapproved of, rather than a religious crime.
Female adultery Disapproved of, rather than a religious crime.
Kinslaying Killing close family is a religious crime.
Deviancy The Deviant trait is treated as criminal.
Witchcraft Accepted by the faith. This does not automatically grant Arcane training.
Clergy role The clergy emphasise charity and keeping communities peaceful.
Who can be clergy Both men and women.
Clerical marriage Clergy may marry.
Appointing clergy Appointments are spiritual and for life; you cannot freely replace the officeholder.
Pilgrimage Pilgrimage is encouraged, although the Cerilian holy-site network is unfinished.
Funerals Burial honours the dead with a quiet, restrained ceremony.
Anointing rulers Rulership does not use a religious anointment tradition.

Relations with other faiths

These attitudes concern faith, rather than an entire culture. Righteous means religiously aligned; Astray is a lesser religious difference; Hostile and Evil bring harsher religious penalties. The faith window shows the attitude toward a particular ruler.

  • Avani: Righteous.
  • Erik: Righteous.
  • Haelyn: Astray.
  • Belinik: Evil.
  • Nesirie: Righteous.
  • Sera: Astray.
  • Cuiraecen: Astray.
  • Eloele: Evil.
  • Kriesha: Evil.
  • Laerme: Righteous.
  • Ruornil: Righteous.

Before you plan your campaign

The mod does not yet provide a complete Cerilian holy-site network. Do not choose this faith solely for a pilgrimage destination or holy-site bonus you expect from the setting.

Compare all faiths · Religious and other class paths

faiths/avani.txt · Last modified: by ck3wiki-maintenance

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