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buildings:sidhelien_camp

Sidhelien Adventurer Camps

The complete building update is included in version 0.0.3, released 18 October 2026.

A camp owned by a character with full Sidhelien ancestry now uses elven pavilion, woodland-lodge and spellsong-circle artwork for its main and external buildings. Three shared sprites cover the existing building levels; native functions and labels remain. The current camp implementation requires the full adult Elven Blood variant (score 100). Scores below 100 and culture alone do not activate this artwork or permit construction of the dedicated facilities. Other owners keep their normal graphics.

Elven facilities

These four new external building chains require full Sidhelien ancestry to construct and occupy normal camp slots. Level I costs 100 gold and 180 base days; level II costs 200 gold and 240 base days. Level II requires level I. Refunds are 50/150 gold.

Facility Level I total Level II total
Waywatcher Lodge +3% travel speed; +5% travel safety +6% speed; +10% safety
Moonbow Atelier +5% archer damage and toughness +10% damage and toughness
Evergreen Stores +15% provision capacity; +10% supply capacity +30% provisions; +20% supply
Spellsong Circle +1 Learning; +5% Arcane lifestyle experience +2 Learning; +10% Arcane experience

Domicile bonuses accumulate between levels; the table already includes that accumulation. Arcane experience supports existing training and does not grant the Arcane class. Camp facilities generate no RP and do not unlock Sources or realm spells.

Existing camps and inheritance

Existing camp buildings retain their functions, officers and internal upgrades. No buildings are deleted or converted. Newly built facilities remain inherited camp property, including their bonuses, if a later owner is not Sidhelien; that owner cannot construct or upgrade them. Native buildings return to their usual artwork for a non-Sidhelien owner.

See the shared main/external camp catalogue for the 46 native levels used by the implemented races. Full Sidhelien ancestry selects alternate art for those shared levels; their base mechanics remain native.

Fully restart CK3 after installing the mod changes. Existing saves suffice.

Complete building catalogue · Research and buildings

buildings/sidhelien_camp.txt · Last modified: by ck3wiki-maintenance

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