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buildings:orog

Orog Buildings

The building rebalance is included in version 0.0.3, released 18 October 2026. 11 families have eight tiers each. Each two-tier pair requires the matching era study.

Placement and bonus scope

Building access follows province culture rather than ancestry alone. Ordinary castle, city, temple and tribal slots qualify unless a family adds a restriction below. Regional buildings replace some shared options; the construction tooltip shows your available choices.

Each row gives the total at that tier, replacing lower levels. Gold is paid for that step before modifiers. Holding effects apply locally; County effects apply to its county; Capital county means the duchy capital county, not every county in the duchy; Holder effects affect the building owner. Stationed bonuses affect regiments stationed at that holding, not the whole army. Negative construction time/cost, upkeep and travel danger are beneficial. Development growth is not an instant Development level.

Orog building icons

Choose a specialization

Family Purpose
Fungal Gardens Managed fungal vaults feed fortified settlements and support stable supplies.
Cavern Herds Cavern husbandry supports income, levies and reserve provisioning.
Ore Workings Deep mineworks finance industry and provide economical construction materials.
War Forges War forges develop heavy-infantry shock, armor and pike equipment.
Muster Halls Muster halls organize pikes, levies and protected reserve positions.
Gate Defenses Layered gates combine forts, garrisons and prepared defensive approaches.
Supply Galleries Supply galleries support construction, garrison provisions and organized reinforcements.
Lizard Pens Lizard cavalry training develops heavy shock, armor, pursuit and screening.
Exchange Halls Exchange halls organize income, development and economical local commerce.
Clan Assembly The capital assembly earns prestige, organizes control and develops the fortified seat of government.
Battle-Priest Halls Torazan temple halls support piety, military levies, control and armored service.

Fungal Gardens

Fungal Gardens

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Fungal Cultivation 150 Holding: +0.35 gold/month, +200 supply
2 Fungal Cultivation 250 Holding: +0.65 gold/month, +400 supply
3 Managed Fungal Beds 340 Holding: +0.95 gold/month, +600 supply, +2.5% garrison size
4 Managed Fungal Beds 500 Holding: +1.25 gold/month, +800 supply, +2.5% garrison size
5 Vault Agriculture 750 Holding: +1.55 gold/month, +1000 supply, +5% garrison size, +5% supply
6 Vault Agriculture 1110 Holding: +1.85 gold/month, +1200 supply, +5% garrison size, +5% supply
7 Great Harvest Vaults 1600 Holding: +2.15 gold/month, +1400 supply, +7.5% garrison size, +10% supply; County: +0.05 monthly control growth
8 Great Harvest Vaults 2240 Holding: +2.45 gold/month, +1600 supply, +7.5% garrison size, +10% supply; County: +0.05 monthly control growth

Cavern Herds

Cavern Herds

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Cavern Husbandry 150 Holding: +50 levies; Holding: +0.3 gold/month, +150 supply
2 Cavern Husbandry 250 Holding: +90 levies; Holding: +0.475 gold/month, +300 supply
3 Organized Herding 340 Holding: +130 levies; Holding: +0.65 gold/month, +450 supply; County: +2.5% levy reinforcement
4 Organized Herding 500 Holding: +170 levies; Holding: +0.825 gold/month, +600 supply; County: +2.5% levy reinforcement
5 Deep Breeding 750 Holding: +210 levies; Holding: +1 gold/month, +750 supply, +2.5% supply; County: +5% levy reinforcement
6 Deep Breeding 1110 Holding: +250 levies; Holding: +1.175 gold/month, +900 supply, +2.5% supply; County: +5% levy reinforcement
7 Dominion Herds 1600 Holding: +290 levies; Holding: +1.35 gold/month, +1050 supply, +5% supply, +2% holding taxes; County: +7.5% levy reinforcement
8 Dominion Herds 2240 Holding: +330 levies; Holding: +1.525 gold/month, +1200 supply, +5% supply, +2% holding taxes; County: +7.5% levy reinforcement

Ore Workings

Ore Workings

Placement: Terrain: hills, mountains, desert mountains.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Ore Prospecting 200 Holding: +0.5 gold/month
2 Ore Prospecting 350 Holding: +0.95 gold/month
3 Reinforced Galleries 485 Holding: +1.4 gold/month, -1% construction cost
4 Reinforced Galleries 725 Holding: +1.85 gold/month, -1% construction cost
5 Deep Extraction 1100 Holding: +2.3 gold/month, -2% construction cost, +1.5% holding taxes
6 Deep Extraction 1640 Holding: +2.75 gold/month, -2% construction cost, +1.5% holding taxes
7 Integrated Mineworks 2375 Holding: +3.2 gold/month, -3% construction cost, +3% holding taxes, +300 supply
8 Integrated Mineworks 3335 Holding: +3.65 gold/month, -3% construction cost, +3% holding taxes, +300 supply

War Forges

War Forges

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 War Smithing 150 Holding: +20% stationed heavy infantry damage, +15% stationed heavy infantry toughness
2 War Smithing 250 Holding: +30% stationed heavy infantry damage, +22.5% stationed heavy infantry toughness
3 Standardized Mail 340 Holding: +40% stationed heavy infantry damage, +30% stationed heavy infantry toughness, +2.5% stationed pikemen toughness
4 Standardized Mail 500 Holding: +50% stationed heavy infantry damage, +37.5% stationed heavy infantry toughness, +2.5% stationed pikemen toughness
5 Tempered Armor 750 Holding: +60% stationed heavy infantry damage, +45% stationed heavy infantry toughness, +5% stationed pikemen toughness, -1.5% construction cost
6 Tempered Armor 1110 Holding: +70% stationed heavy infantry damage, +52.5% stationed heavy infantry toughness, +5% stationed pikemen toughness, -1.5% construction cost
7 Masterwork Harness 1600 Holding: +80% stationed heavy infantry damage, +60% stationed heavy infantry toughness, +7.5% stationed pikemen toughness, -3% construction cost; County: +5% levy reinforcement
8 Masterwork Harness 2240 Holding: +90% stationed heavy infantry damage, +67.5% stationed heavy infantry toughness, +7.5% stationed pikemen toughness, -3% construction cost; County: +5% levy reinforcement

Muster Halls

Muster Halls

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Clan Musters 150 Holding: +100 levies; Holding: +20% stationed pikemen damage, +20% stationed pikemen toughness
2 Clan Musters 250 Holding: +175 levies; Holding: +30% stationed pikemen damage, +27.5% stationed pikemen toughness
3 Drilled Companies 340 Holding: +250 levies; Holding: +40% stationed pikemen damage, +35% stationed pikemen toughness; County: +2.5% levy reinforcement
4 Drilled Companies 500 Holding: +325 levies; Holding: +50% stationed pikemen damage, +42.5% stationed pikemen toughness; County: +2.5% levy reinforcement
5 Stronghold Legions 750 Holding: +400 levies; Holding: +60% stationed pikemen damage, +50% stationed pikemen toughness, +2.5% garrison size; County: +5% levy reinforcement
6 Stronghold Legions 1110 Holding: +475 levies; Holding: +70% stationed pikemen damage, +57.5% stationed pikemen toughness, +2.5% garrison size; County: +5% levy reinforcement
7 Dominion Commands 1600 Holding: +550 levies; Holding: +80% stationed pikemen damage, +65% stationed pikemen toughness, +5% garrison size, +2 defender advantage; County: +7.5% levy reinforcement
8 Dominion Commands 2240 Holding: +625 levies; Holding: +90% stationed pikemen damage, +72.5% stationed pikemen toughness, +5% garrison size, +2 defender advantage; County: +7.5% levy reinforcement

Gate Defenses

Gate Defenses

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Gatecraft 150 Holding: +150 garrison; Holding: +1 fort level
2 Gatecraft 250 Holding: +300 garrison; Holding: +1 fort level
3 Layered Defenses 340 Holding: +450 garrison; Holding: +2 fort level, +10% hostile raid time
4 Layered Defenses 500 Holding: +600 garrison; Holding: +2 fort level, +10% hostile raid time
5 Fortress Engineering 750 Holding: +750 garrison; Holding: +3 fort level, +20% hostile raid time, +2 defender advantage
6 Fortress Engineering 1110 Holding: +900 garrison; Holding: +3 fort level, +20% hostile raid time, +2 defender advantage
7 Great Citadels 1600 Holding: +1050 garrison; Holding: +4 fort level, +30% hostile raid time, +4 defender advantage, +10% garrison size
8 Great Citadels 2240 Holding: +1200 garrison; Holding: +5 fort level, +30% hostile raid time, +4 defender advantage, +10% garrison size

Supply Galleries

Supply Galleries

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Stored Provisions 150 Holding: +300 supply, -2% construction time
2 Stored Provisions 250 Holding: +600 supply, -4% construction time
3 Supply Organization 340 Holding: +900 supply, -6% construction time, +2.5% garrison size
4 Supply Organization 500 Holding: +1200 supply, -8% construction time, +2.5% garrison size
5 Military Depots 750 Holding: +1500 supply, -10% construction time, +5% garrison size, +5% supply
6 Military Depots 1110 Holding: +1800 supply, -12% construction time, +5% garrison size, +5% supply
7 Coordinated Campaigns 1600 Holding: +2100 supply, -14% construction time, +7.5% garrison size, +10% supply; County: +10% levy reinforcement
8 Coordinated Campaigns 2240 Holding: +2400 supply, -16% construction time, +7.5% garrison size, +10% supply; County: +10% levy reinforcement

Lizard Pens

Lizard Pens

Placement: Terrain: hills, mountains, desert mountains.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Lizard Husbandry 200 Holding: +20% stationed heavy cavalry damage, +10% stationed heavy cavalry toughness
2 Lizard Husbandry 350 Holding: +30% stationed heavy cavalry damage, +17.5% stationed heavy cavalry toughness
3 Armored Saddles 485 Holding: +40% stationed heavy cavalry damage, +25% stationed heavy cavalry toughness, +5% stationed heavy cavalry pursuit
4 Armored Saddles 725 Holding: +50% stationed heavy cavalry damage, +32.5% stationed heavy cavalry toughness, +5% stationed heavy cavalry pursuit
5 Rider Training 1100 Holding: +60% stationed heavy cavalry damage, +40% stationed heavy cavalry toughness, +10% stationed heavy cavalry pursuit, +5% stationed heavy cavalry screen
6 Rider Training 1640 Holding: +70% stationed heavy cavalry damage, +47.5% stationed heavy cavalry toughness, +10% stationed heavy cavalry pursuit, +5% stationed heavy cavalry screen
7 Elite Rider Doctrine 2375 Holding: +80% stationed heavy cavalry damage, +55% stationed heavy cavalry toughness, +15% stationed heavy cavalry pursuit, +10% stationed heavy cavalry screen, +5% supply
8 Elite Rider Doctrine 3335 Holding: +90% stationed heavy cavalry damage, +62.5% stationed heavy cavalry toughness, +15% stationed heavy cavalry pursuit, +10% stationed heavy cavalry screen, +5% supply

Exchange Halls

Exchange Halls

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Hold Barter 150 Holding: +0.35 gold/month; County: +2.5% development growth
2 Hold Barter 250 Holding: +0.6 gold/month; County: +5% development growth
3 Regulated Exchanges 340 Holding: +0.85 gold/month; County: +7.5% development growth, +1 popular opinion
4 Regulated Exchanges 500 Holding: +1.1 gold/month; County: +10% development growth, +1 popular opinion
5 Merchant Agreements 750 Holding: +1.35 gold/month, +2% holding taxes; County: +12.5% development growth, +2 popular opinion
6 Merchant Agreements 1110 Holding: +1.6 gold/month, +2% holding taxes; County: +15% development growth, +2 popular opinion
7 Dominion Accounts 1600 Holding: +1.85 gold/month, +4% holding taxes, -2% construction cost; County: +17.5% development growth, +3 popular opinion
8 Dominion Accounts 2240 Holding: +2.1 gold/month, +4% holding taxes, -2% construction cost; County: +20% development growth, +3 popular opinion

Clan Assembly

Clan Assembly

Placement: Holding owner's capital province only; moving the capital disables it.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Clan Councils 150 Holding: -0.5% construction time; County: +0.025 monthly control growth; Holder: +0.15 prestige/month
2 Clan Councils 250 Holding: -1% construction time; County: +0.05 monthly control growth; Holder: +0.3 prestige/month
3 Recognized Authority 340 Holding: -1.5% construction time, +2.5% garrison size; County: +0.075 monthly control growth; Holder: +0.45 prestige/month
4 Recognized Authority 500 Holding: -2% construction time, +2.5% garrison size; County: +0.1 monthly control growth; Holder: +0.6 prestige/month
5 Stronghold Charters 750 Holding: -2.5% construction time, +5% garrison size, +2% holding taxes; County: +0.125 monthly control growth; Holder: +0.75 prestige/month
6 Stronghold Charters 1110 Holding: -3% construction time, +5% garrison size, +2% holding taxes; County: +0.15 monthly control growth; Holder: +0.9 prestige/month
7 Dominion Governance 1600 Holding: -3.5% construction time, +7.5% garrison size, +4% holding taxes, +2 defender advantage; County: +0.175 monthly control growth; Holder: +1.05 prestige/month
8 Dominion Governance 2240 Holding: -4% construction time, +7.5% garrison size, +4% holding taxes, +2 defender advantage; County: +0.2 monthly control growth; Holder: +1.2 prestige/month

Battle-Priest Halls

Battle Priest Hall

Placement: Temple holding only; County holder must follow Torazan.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Clan Councils 150 Holding: +40 levies; Holder: +0.1 piety/month
2 Clan Councils 250 Holding: +75 levies; Holder: +0.2 piety/month
3 Recognized Authority 340 Holding: +110 levies; County: +0.025 monthly control growth; Holder: +0.3 piety/month
4 Recognized Authority 500 Holding: +145 levies; County: +0.025 monthly control growth; Holder: +0.4 piety/month
5 Stronghold Charters 750 Holding: +180 levies; Holding: +2.5% stationed heavy infantry toughness; County: +0.05 monthly control growth; Holder: +0.5 piety/month
6 Stronghold Charters 1110 Holding: +215 levies; Holding: +2.5% stationed heavy infantry toughness; County: +0.05 monthly control growth; Holder: +0.6 piety/month
7 Dominion Governance 1600 Holding: +250 levies; Holding: +5% stationed heavy infantry toughness; County: +0.075 monthly control growth, +5% levy reinforcement; Holder: +0.7 piety/month
8 Dominion Governance 2240 Holding: +285 levies; Holding: +5% stationed heavy infantry toughness; County: +0.075 monthly control growth, +5% levy reinforcement; Holder: +0.8 piety/month

Authority and cavalry: capital-assembly authority discounts and the two-regiment lizard-rider cap remain unchanged. Battle-Priest Halls retain their Torazan and temple requirements.

Fully restart CK3 after installing the mod changes. Existing saves are sufficient; no new game is required for these building bonuses. Existing IDs, research gates, costs, terrain rules and icons are preserved. Updating or reading the wiki needs no restart.

Ordinary buildings · Duchy buildings · Research and building guides · Race progression

buildings/orog.txt · Last modified: by ck3wiki-maintenance

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