Table of Contents
Gnoll Buildings
The building rebalance is included in version 0.0.3, released 18 October 2026. 10 families have eight tiers each. Each two-tier pair requires the matching era study.
Placement and bonus scope
Building access follows province culture rather than ancestry alone. Ordinary castle, city, temple and tribal slots qualify unless a family adds a restriction below. Regional buildings replace some shared options; the construction tooltip shows your available choices.
Each row gives the total at that tier, replacing lower levels. Gold is paid for that step before modifiers. Holding effects apply locally; County effects apply to its county; Capital county means the duchy capital county, not every county in the duchy; Holder effects affect the building owner. Stationed bonuses affect regiments stationed at that holding, not the whole army. Negative construction time/cost, upkeep and travel danger are beneficial. Development growth is not an instant Development level.
Choose a specialization
| Family | Purpose |
|---|---|
| Scavenger Stores | Provision caches sustain hunting communities, reserves and defended supplies. |
| Pack Hideworks | Pack hideworkers protect marauders and infantry while improving equipment economy. |
| Loot Exchanges | Trophy exchanges turn commerce into local income, development and stability. |
| Salvaged Iron Workshops | Reworked iron supports construction and increasingly effective infantry equipment. |
| Pack Council Grounds | Pack councils organize prestige, local control and territorial reserves. |
| Marauder Grounds | Marauder grounds develop skirmisher shock, withdrawal and pursuit. |
| Infantry Musters | Infantry musters develop heavy shock, reserves and territorial control. |
| Ambush Trails | Ambush networks prepare battle positions, skirmisher pursuit and concealed defenses. |
| Pack Defenses | Pack strongholds develop forts, sheltered garrisons and raid-resistant approaches. |
| Woodland Watchposts | Woodland watches coordinate safe routes, supply and sheltered garrisons. |
Scavenger Stores
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Hunting Stores | 150 | Holding: +0.3 gold/month, +200 supply |
| 2 | Hunting Stores | 250 | Holding: +0.48 gold/month, +400 supply |
| 3 | Seasonal Provisioning | 340 | Holding: +15 levies; Holding: +0.66 gold/month, +600 supply |
| 4 | Seasonal Provisioning | 500 | Holding: +15 levies; Holding: +0.84 gold/month, +800 supply |
| 5 | Pack Food Networks | 750 | Holding: +30 levies; Holding: +1.02 gold/month, +1000 supply, +5% supply |
| 6 | Pack Food Networks | 1110 | Holding: +30 levies; Holding: +1.2 gold/month, +1200 supply, +5% supply |
| 7 | Great Provision Caches | 1600 | Holding: +45 levies; Holding: +1.38 gold/month, +1400 supply, +10% supply, +5% garrison size |
| 8 | Great Provision Caches | 2240 | Holding: +45 levies; Holding: +1.56 gold/month, +1600 supply, +10% supply, +5% garrison size |
Pack Hideworks
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Hideworking | 150 | Holding: +0.2 gold/month, +2.5% stationed skirmishers toughness |
| 2 | Hideworking | 250 | Holding: +0.32 gold/month, +5% stationed skirmishers toughness |
| 3 | Reinforced Hides | 340 | Holding: +0.44 gold/month, +7.5% stationed skirmishers toughness, +2.5% stationed heavy infantry toughness |
| 4 | Reinforced Hides | 500 | Holding: +0.56 gold/month, +10% stationed skirmishers toughness, +2.5% stationed heavy infantry toughness |
| 5 | Warband Hideworks | 750 | Holding: +0.68 gold/month, +12.5% stationed skirmishers toughness, +5% stationed heavy infantry toughness, -1.5% construction cost |
| 6 | Warband Hideworks | 1110 | Holding: +0.8 gold/month, +15% stationed skirmishers toughness, +5% stationed heavy infantry toughness, -1.5% construction cost |
| 7 | Master Hideworking | 1600 | Holding: +0.92 gold/month, +17.5% stationed skirmishers toughness, +7.5% stationed heavy infantry toughness, -3% construction cost, +10% stationed skirmishers screen |
| 8 | Master Hideworking | 2240 | Holding: +1.04 gold/month, +20% stationed skirmishers toughness, +7.5% stationed heavy infantry toughness, -3% construction cost, +10% stationed skirmishers screen |
Loot Exchanges
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Loot Barter | 150 | Holding: +0.3 gold/month; County: +2% development growth |
| 2 | Loot Barter | 250 | Holding: +0.525 gold/month; County: +4% development growth |
| 3 | Seasonal Trophy Exchanges | 340 | Holding: +0.75 gold/month; County: +6% development growth, +1 popular opinion |
| 4 | Seasonal Trophy Exchanges | 500 | Holding: +0.975 gold/month; County: +8% development growth, +1 popular opinion |
| 5 | Tradegnoll Compacts | 750 | Holding: +1.2 gold/month, +2% holding taxes; County: +10% development growth, +2 popular opinion |
| 6 | Tradegnoll Compacts | 1110 | Holding: +1.425 gold/month, +2% holding taxes; County: +12% development growth, +2 popular opinion |
| 7 | Great Trophy Exchanges | 1600 | Holding: +1.65 gold/month, +4% holding taxes; County: +14% development growth, +3 popular opinion, +0.05 monthly control growth |
| 8 | Great Trophy Exchanges | 2240 | Holding: +1.875 gold/month, +4% holding taxes; County: +16% development growth, +3 popular opinion, +0.05 monthly control growth |
Salvaged Iron Workshops
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Metal Salvage | 150 | Holding: +0.25 gold/month, -1.5% construction time |
| 2 | Metal Salvage | 250 | Holding: +0.425 gold/month, -3% construction time |
| 3 | Reworked Iron | 340 | Holding: +0.6 gold/month, -4.5% construction time, +2.5% stationed heavy infantry damage |
| 4 | Reworked Iron | 500 | Holding: +0.775 gold/month, -6% construction time, +2.5% stationed heavy infantry damage |
| 5 | Warband Smithing | 750 | Holding: +0.95 gold/month, -7.5% construction time, +5% stationed heavy infantry damage, -1.5% construction cost |
| 6 | Warband Smithing | 1110 | Holding: +1.125 gold/month, -9% construction time, +5% stationed heavy infantry damage, -1.5% construction cost |
| 7 | Master Salvage Forges | 1600 | Holding: +1.3 gold/month, -10.5% construction time, +7.5% stationed heavy infantry damage, -3% construction cost, +5% stationed heavy infantry toughness |
| 8 | Master Salvage Forges | 2240 | Holding: +1.475 gold/month, -12% construction time, +7.5% stationed heavy infantry damage, -3% construction cost, +5% stationed heavy infantry toughness |
Pack Council Grounds
Placement: County capital only.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Pack Councils | 150 | County: +0.02 monthly control growth; Holder: +0.08 prestige/month |
| 2 | Pack Councils | 250 | County: +0.04 monthly control growth; Holder: +0.16 prestige/month |
| 3 | Family Agreements | 340 | County: +0.06 monthly control growth, +1 popular opinion; Holder: +0.24 prestige/month |
| 4 | Family Agreements | 500 | County: +0.08 monthly control growth, +1 popular opinion; Holder: +0.32 prestige/month |
| 5 | Territorial Assemblies | 750 | County: +0.1 monthly control growth, +2 popular opinion, +2.5% levy reinforcement; Holder: +0.4 prestige/month |
| 6 | Territorial Assemblies | 1110 | County: +0.12 monthly control growth, +2 popular opinion, +2.5% levy reinforcement; Holder: +0.48 prestige/month |
| 7 | Great Pack Compacts | 1600 | County: +0.14 monthly control growth, +3 popular opinion, +5% levy reinforcement, +5% development growth; Holder: +0.56 prestige/month |
| 8 | Great Pack Compacts | 2240 | County: +0.16 monthly control growth, +3 popular opinion, +5% levy reinforcement, +5% development growth; Holder: +0.64 prestige/month |
Marauder Grounds
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Marauder Musters | 150 | Holding: +80 levies; Holding: +20% stationed skirmishers damage, +10% stationed skirmishers screen |
| 2 | Marauder Musters | 250 | Holding: +140 levies; Holding: +30% stationed skirmishers damage, +15% stationed skirmishers screen |
| 3 | Organized Marauders | 340 | Holding: +200 levies; Holding: +40% stationed skirmishers damage, +20% stationed skirmishers screen, +5% stationed skirmishers toughness |
| 4 | Organized Marauders | 500 | Holding: +260 levies; Holding: +50% stationed skirmishers damage, +25% stationed skirmishers screen, +5% stationed skirmishers toughness |
| 5 | Pack Warbands | 750 | Holding: +320 levies; Holding: +60% stationed skirmishers damage, +30% stationed skirmishers screen, +10% stationed skirmishers toughness, +5% stationed skirmishers pursuit |
| 6 | Pack Warbands | 1110 | Holding: +380 levies; Holding: +70% stationed skirmishers damage, +35% stationed skirmishers screen, +10% stationed skirmishers toughness, +5% stationed skirmishers pursuit |
| 7 | Veteran Marauder Hosts | 1600 | Holding: +440 levies; Holding: +80% stationed skirmishers damage, +40% stationed skirmishers screen, +15% stationed skirmishers toughness, +10% stationed skirmishers pursuit, -3 travel danger |
| 8 | Veteran Marauder Hosts | 2240 | Holding: +500 levies; Holding: +90% stationed skirmishers damage, +45% stationed skirmishers screen, +15% stationed skirmishers toughness, +10% stationed skirmishers pursuit, -3 travel danger |
Infantry Musters
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Gnoll Infantry | 150 | Holding: +20% stationed heavy infantry damage, +10% stationed heavy infantry toughness |
| 2 | Gnoll Infantry | 250 | Holding: +30% stationed heavy infantry damage, +15% stationed heavy infantry toughness |
| 3 | Infantry Equipment | 340 | Holding: +25 levies; Holding: +40% stationed heavy infantry damage, +20% stationed heavy infantry toughness |
| 4 | Infantry Equipment | 500 | Holding: +25 levies; Holding: +50% stationed heavy infantry damage, +25% stationed heavy infantry toughness |
| 5 | Veteran Infantry | 750 | Holding: +50 levies; Holding: +60% stationed heavy infantry damage, +30% stationed heavy infantry toughness; County: +2.5% levy reinforcement |
| 6 | Veteran Infantry | 1110 | Holding: +50 levies; Holding: +70% stationed heavy infantry damage, +35% stationed heavy infantry toughness; County: +2.5% levy reinforcement |
| 7 | Great Infantry Hosts | 1600 | Holding: +75 levies; Holding: +80% stationed heavy infantry damage, +40% stationed heavy infantry toughness; County: +5% levy reinforcement, +0.05 monthly control growth |
| 8 | Great Infantry Hosts | 2240 | Holding: +75 levies; Holding: +90% stationed heavy infantry damage, +45% stationed heavy infantry toughness; County: +5% levy reinforcement, +0.05 monthly control growth |
Ambush Trails
Placement: Terrain: forest, taiga, hills, mountains, desert mountains.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Hidden Trails | 150 | Holding: +10% stationed skirmishers pursuit, +1 defender advantage |
| 2 | Hidden Trails | 250 | Holding: +15% stationed skirmishers pursuit, +2 defender advantage |
| 3 | Woodland Signals | 340 | Holding: +20% stationed skirmishers pursuit, +3 defender advantage, +5% stationed skirmishers screen |
| 4 | Woodland Signals | 500 | Holding: +25% stationed skirmishers pursuit, +4 defender advantage, +5% stationed skirmishers screen |
| 5 | Ambush Networks | 750 | Holding: +30% stationed skirmishers pursuit, +5 defender advantage, +10% stationed skirmishers screen, +5% stationed skirmishers damage |
| 6 | Ambush Networks | 1110 | Holding: +35% stationed skirmishers pursuit, +6 defender advantage, +10% stationed skirmishers screen, +5% stationed skirmishers damage |
| 7 | Master Woodland Tactics | 1600 | Holding: +40% stationed skirmishers pursuit, +7 defender advantage, +15% stationed skirmishers screen, +10% stationed skirmishers damage, +10% hostile raid time |
| 8 | Master Woodland Tactics | 2240 | Holding: +45% stationed skirmishers pursuit, +8 defender advantage, +15% stationed skirmishers screen, +10% stationed skirmishers damage, +10% hostile raid time |
Pack Defenses
Placement: No additional terrain restriction.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Timber Palisades | 150 | Holding: +125 garrison; Holding: +1 fort level |
| 2 | Timber Palisades | 250 | Holding: +250 garrison; Holding: +1 fort level |
| 3 | Fortified Pack Holds | 340 | Holding: +375 garrison; Holding: +2 fort level, +10% hostile raid time |
| 4 | Fortified Pack Holds | 500 | Holding: +500 garrison; Holding: +2 fort level, +10% hostile raid time |
| 5 | Layered Pack Defenses | 750 | Holding: +625 garrison; Holding: +2 fort level, +20% hostile raid time, +1 defender advantage |
| 6 | Layered Pack Defenses | 1110 | Holding: +750 garrison; Holding: +3 fort level, +20% hostile raid time, +1 defender advantage |
| 7 | Great Pack Strongholds | 1600 | Holding: +875 garrison; Holding: +3 fort level, +30% hostile raid time, +2 defender advantage, +5% garrison size |
| 8 | Great Pack Strongholds | 2240 | Holding: +1000 garrison; Holding: +4 fort level, +30% hostile raid time, +2 defender advantage, +5% garrison size |
Woodland Watchposts
Placement: Terrain: forest, taiga, hills, mountains, desert mountains.
Base time per step: 1,095 days (3 years), before speed modifiers.
| Tier | Required research | Gold for this step | Total effects and recipients |
|---|---|---|---|
| 1 | Timber Palisades | 150 | Holding: +1 defender advantage, +100 supply |
| 2 | Timber Palisades | 250 | Holding: +2 defender advantage, +200 supply |
| 3 | Fortified Pack Holds | 340 | Holding: +3 defender advantage, +300 supply, -1 travel danger |
| 4 | Fortified Pack Holds | 500 | Holding: +4 defender advantage, +400 supply, -1 travel danger |
| 5 | Layered Pack Defenses | 750 | Holding: +5 defender advantage, +500 supply, -2 travel danger, +5% supply |
| 6 | Layered Pack Defenses | 1110 | Holding: +6 defender advantage, +600 supply, -2 travel danger, +5% supply |
| 7 | Great Pack Strongholds | 1600 | Holding: +7 defender advantage, +700 supply, -3 travel danger, +10% supply, +5% garrison size |
| 8 | Great Pack Strongholds | 2240 | Holding: +8 defender advantage, +800 supply, -3 travel danger, +10% supply, +5% garrison size |
Fully restart CK3 after installing the mod changes. Existing saves are sufficient; no new game is required for these building bonuses. Existing IDs, research gates, costs, terrain rules and icons are preserved. Updating or reading the wiki needs no restart.
Ordinary buildings · Duchy buildings · Research and building guides · Race progression










