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buildings:gnoll

Gnoll Buildings

The building rebalance is included in version 0.0.3, released 18 October 2026. 10 families have eight tiers each. Each two-tier pair requires the matching era study.

Placement and bonus scope

Building access follows province culture rather than ancestry alone. Ordinary castle, city, temple and tribal slots qualify unless a family adds a restriction below. Regional buildings replace some shared options; the construction tooltip shows your available choices.

Each row gives the total at that tier, replacing lower levels. Gold is paid for that step before modifiers. Holding effects apply locally; County effects apply to its county; Capital county means the duchy capital county, not every county in the duchy; Holder effects affect the building owner. Stationed bonuses affect regiments stationed at that holding, not the whole army. Negative construction time/cost, upkeep and travel danger are beneficial. Development growth is not an instant Development level.

Choose a specialization

Family Purpose
Scavenger Stores Provision caches sustain hunting communities, reserves and defended supplies.
Pack Hideworks Pack hideworkers protect marauders and infantry while improving equipment economy.
Loot Exchanges Trophy exchanges turn commerce into local income, development and stability.
Salvaged Iron Workshops Reworked iron supports construction and increasingly effective infantry equipment.
Pack Council Grounds Pack councils organize prestige, local control and territorial reserves.
Marauder Grounds Marauder grounds develop skirmisher shock, withdrawal and pursuit.
Infantry Musters Infantry musters develop heavy shock, reserves and territorial control.
Ambush Trails Ambush networks prepare battle positions, skirmisher pursuit and concealed defenses.
Pack Defenses Pack strongholds develop forts, sheltered garrisons and raid-resistant approaches.
Woodland Watchposts Woodland watches coordinate safe routes, supply and sheltered garrisons.

Scavenger Stores

Scavenger Stores

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Hunting Stores 150 Holding: +0.3 gold/month, +200 supply
2 Hunting Stores 250 Holding: +0.48 gold/month, +400 supply
3 Seasonal Provisioning 340 Holding: +15 levies; Holding: +0.66 gold/month, +600 supply
4 Seasonal Provisioning 500 Holding: +15 levies; Holding: +0.84 gold/month, +800 supply
5 Pack Food Networks 750 Holding: +30 levies; Holding: +1.02 gold/month, +1000 supply, +5% supply
6 Pack Food Networks 1110 Holding: +30 levies; Holding: +1.2 gold/month, +1200 supply, +5% supply
7 Great Provision Caches 1600 Holding: +45 levies; Holding: +1.38 gold/month, +1400 supply, +10% supply, +5% garrison size
8 Great Provision Caches 2240 Holding: +45 levies; Holding: +1.56 gold/month, +1600 supply, +10% supply, +5% garrison size

Pack Hideworks

Pack Hideworks

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Hideworking 150 Holding: +0.2 gold/month, +2.5% stationed skirmishers toughness
2 Hideworking 250 Holding: +0.32 gold/month, +5% stationed skirmishers toughness
3 Reinforced Hides 340 Holding: +0.44 gold/month, +7.5% stationed skirmishers toughness, +2.5% stationed heavy infantry toughness
4 Reinforced Hides 500 Holding: +0.56 gold/month, +10% stationed skirmishers toughness, +2.5% stationed heavy infantry toughness
5 Warband Hideworks 750 Holding: +0.68 gold/month, +12.5% stationed skirmishers toughness, +5% stationed heavy infantry toughness, -1.5% construction cost
6 Warband Hideworks 1110 Holding: +0.8 gold/month, +15% stationed skirmishers toughness, +5% stationed heavy infantry toughness, -1.5% construction cost
7 Master Hideworking 1600 Holding: +0.92 gold/month, +17.5% stationed skirmishers toughness, +7.5% stationed heavy infantry toughness, -3% construction cost, +10% stationed skirmishers screen
8 Master Hideworking 2240 Holding: +1.04 gold/month, +20% stationed skirmishers toughness, +7.5% stationed heavy infantry toughness, -3% construction cost, +10% stationed skirmishers screen

Loot Exchanges

Loot Exchanges

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Loot Barter 150 Holding: +0.3 gold/month; County: +2% development growth
2 Loot Barter 250 Holding: +0.525 gold/month; County: +4% development growth
3 Seasonal Trophy Exchanges 340 Holding: +0.75 gold/month; County: +6% development growth, +1 popular opinion
4 Seasonal Trophy Exchanges 500 Holding: +0.975 gold/month; County: +8% development growth, +1 popular opinion
5 Tradegnoll Compacts 750 Holding: +1.2 gold/month, +2% holding taxes; County: +10% development growth, +2 popular opinion
6 Tradegnoll Compacts 1110 Holding: +1.425 gold/month, +2% holding taxes; County: +12% development growth, +2 popular opinion
7 Great Trophy Exchanges 1600 Holding: +1.65 gold/month, +4% holding taxes; County: +14% development growth, +3 popular opinion, +0.05 monthly control growth
8 Great Trophy Exchanges 2240 Holding: +1.875 gold/month, +4% holding taxes; County: +16% development growth, +3 popular opinion, +0.05 monthly control growth

Salvaged Iron Workshops

Salvaged Iron Workshops

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Metal Salvage 150 Holding: +0.25 gold/month, -1.5% construction time
2 Metal Salvage 250 Holding: +0.425 gold/month, -3% construction time
3 Reworked Iron 340 Holding: +0.6 gold/month, -4.5% construction time, +2.5% stationed heavy infantry damage
4 Reworked Iron 500 Holding: +0.775 gold/month, -6% construction time, +2.5% stationed heavy infantry damage
5 Warband Smithing 750 Holding: +0.95 gold/month, -7.5% construction time, +5% stationed heavy infantry damage, -1.5% construction cost
6 Warband Smithing 1110 Holding: +1.125 gold/month, -9% construction time, +5% stationed heavy infantry damage, -1.5% construction cost
7 Master Salvage Forges 1600 Holding: +1.3 gold/month, -10.5% construction time, +7.5% stationed heavy infantry damage, -3% construction cost, +5% stationed heavy infantry toughness
8 Master Salvage Forges 2240 Holding: +1.475 gold/month, -12% construction time, +7.5% stationed heavy infantry damage, -3% construction cost, +5% stationed heavy infantry toughness

Pack Council Grounds

Pack Council Grounds

Placement: County capital only.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Pack Councils 150 County: +0.02 monthly control growth; Holder: +0.08 prestige/month
2 Pack Councils 250 County: +0.04 monthly control growth; Holder: +0.16 prestige/month
3 Family Agreements 340 County: +0.06 monthly control growth, +1 popular opinion; Holder: +0.24 prestige/month
4 Family Agreements 500 County: +0.08 monthly control growth, +1 popular opinion; Holder: +0.32 prestige/month
5 Territorial Assemblies 750 County: +0.1 monthly control growth, +2 popular opinion, +2.5% levy reinforcement; Holder: +0.4 prestige/month
6 Territorial Assemblies 1110 County: +0.12 monthly control growth, +2 popular opinion, +2.5% levy reinforcement; Holder: +0.48 prestige/month
7 Great Pack Compacts 1600 County: +0.14 monthly control growth, +3 popular opinion, +5% levy reinforcement, +5% development growth; Holder: +0.56 prestige/month
8 Great Pack Compacts 2240 County: +0.16 monthly control growth, +3 popular opinion, +5% levy reinforcement, +5% development growth; Holder: +0.64 prestige/month

Marauder Grounds

Marauder Grounds

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Marauder Musters 150 Holding: +80 levies; Holding: +20% stationed skirmishers damage, +10% stationed skirmishers screen
2 Marauder Musters 250 Holding: +140 levies; Holding: +30% stationed skirmishers damage, +15% stationed skirmishers screen
3 Organized Marauders 340 Holding: +200 levies; Holding: +40% stationed skirmishers damage, +20% stationed skirmishers screen, +5% stationed skirmishers toughness
4 Organized Marauders 500 Holding: +260 levies; Holding: +50% stationed skirmishers damage, +25% stationed skirmishers screen, +5% stationed skirmishers toughness
5 Pack Warbands 750 Holding: +320 levies; Holding: +60% stationed skirmishers damage, +30% stationed skirmishers screen, +10% stationed skirmishers toughness, +5% stationed skirmishers pursuit
6 Pack Warbands 1110 Holding: +380 levies; Holding: +70% stationed skirmishers damage, +35% stationed skirmishers screen, +10% stationed skirmishers toughness, +5% stationed skirmishers pursuit
7 Veteran Marauder Hosts 1600 Holding: +440 levies; Holding: +80% stationed skirmishers damage, +40% stationed skirmishers screen, +15% stationed skirmishers toughness, +10% stationed skirmishers pursuit, -3 travel danger
8 Veteran Marauder Hosts 2240 Holding: +500 levies; Holding: +90% stationed skirmishers damage, +45% stationed skirmishers screen, +15% stationed skirmishers toughness, +10% stationed skirmishers pursuit, -3 travel danger

Infantry Musters

Infantry Musters

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Gnoll Infantry 150 Holding: +20% stationed heavy infantry damage, +10% stationed heavy infantry toughness
2 Gnoll Infantry 250 Holding: +30% stationed heavy infantry damage, +15% stationed heavy infantry toughness
3 Infantry Equipment 340 Holding: +25 levies; Holding: +40% stationed heavy infantry damage, +20% stationed heavy infantry toughness
4 Infantry Equipment 500 Holding: +25 levies; Holding: +50% stationed heavy infantry damage, +25% stationed heavy infantry toughness
5 Veteran Infantry 750 Holding: +50 levies; Holding: +60% stationed heavy infantry damage, +30% stationed heavy infantry toughness; County: +2.5% levy reinforcement
6 Veteran Infantry 1110 Holding: +50 levies; Holding: +70% stationed heavy infantry damage, +35% stationed heavy infantry toughness; County: +2.5% levy reinforcement
7 Great Infantry Hosts 1600 Holding: +75 levies; Holding: +80% stationed heavy infantry damage, +40% stationed heavy infantry toughness; County: +5% levy reinforcement, +0.05 monthly control growth
8 Great Infantry Hosts 2240 Holding: +75 levies; Holding: +90% stationed heavy infantry damage, +45% stationed heavy infantry toughness; County: +5% levy reinforcement, +0.05 monthly control growth

Ambush Trails

Ambush Trails

Placement: Terrain: forest, taiga, hills, mountains, desert mountains.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Hidden Trails 150 Holding: +10% stationed skirmishers pursuit, +1 defender advantage
2 Hidden Trails 250 Holding: +15% stationed skirmishers pursuit, +2 defender advantage
3 Woodland Signals 340 Holding: +20% stationed skirmishers pursuit, +3 defender advantage, +5% stationed skirmishers screen
4 Woodland Signals 500 Holding: +25% stationed skirmishers pursuit, +4 defender advantage, +5% stationed skirmishers screen
5 Ambush Networks 750 Holding: +30% stationed skirmishers pursuit, +5 defender advantage, +10% stationed skirmishers screen, +5% stationed skirmishers damage
6 Ambush Networks 1110 Holding: +35% stationed skirmishers pursuit, +6 defender advantage, +10% stationed skirmishers screen, +5% stationed skirmishers damage
7 Master Woodland Tactics 1600 Holding: +40% stationed skirmishers pursuit, +7 defender advantage, +15% stationed skirmishers screen, +10% stationed skirmishers damage, +10% hostile raid time
8 Master Woodland Tactics 2240 Holding: +45% stationed skirmishers pursuit, +8 defender advantage, +15% stationed skirmishers screen, +10% stationed skirmishers damage, +10% hostile raid time

Pack Defenses

Pack Defenses

Placement: No additional terrain restriction.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Timber Palisades 150 Holding: +125 garrison; Holding: +1 fort level
2 Timber Palisades 250 Holding: +250 garrison; Holding: +1 fort level
3 Fortified Pack Holds 340 Holding: +375 garrison; Holding: +2 fort level, +10% hostile raid time
4 Fortified Pack Holds 500 Holding: +500 garrison; Holding: +2 fort level, +10% hostile raid time
5 Layered Pack Defenses 750 Holding: +625 garrison; Holding: +2 fort level, +20% hostile raid time, +1 defender advantage
6 Layered Pack Defenses 1110 Holding: +750 garrison; Holding: +3 fort level, +20% hostile raid time, +1 defender advantage
7 Great Pack Strongholds 1600 Holding: +875 garrison; Holding: +3 fort level, +30% hostile raid time, +2 defender advantage, +5% garrison size
8 Great Pack Strongholds 2240 Holding: +1000 garrison; Holding: +4 fort level, +30% hostile raid time, +2 defender advantage, +5% garrison size

Woodland Watchposts

Woodland Watchposts

Placement: Terrain: forest, taiga, hills, mountains, desert mountains.

Base time per step: 1,095 days (3 years), before speed modifiers.

Tier Required research Gold for this step Total effects and recipients
1 Timber Palisades 150 Holding: +1 defender advantage, +100 supply
2 Timber Palisades 250 Holding: +2 defender advantage, +200 supply
3 Fortified Pack Holds 340 Holding: +3 defender advantage, +300 supply, -1 travel danger
4 Fortified Pack Holds 500 Holding: +4 defender advantage, +400 supply, -1 travel danger
5 Layered Pack Defenses 750 Holding: +5 defender advantage, +500 supply, -2 travel danger, +5% supply
6 Layered Pack Defenses 1110 Holding: +6 defender advantage, +600 supply, -2 travel danger, +5% supply
7 Great Pack Strongholds 1600 Holding: +7 defender advantage, +700 supply, -3 travel danger, +10% supply, +5% garrison size
8 Great Pack Strongholds 2240 Holding: +8 defender advantage, +800 supply, -3 travel danger, +10% supply, +5% garrison size

Fully restart CK3 after installing the mod changes. Existing saves are sufficient; no new game is required for these building bonuses. Existing IDs, research gates, costs, terrain rules and icons are preserved. Updating or reading the wiki needs no restart.

Ordinary buildings · Duchy buildings · Research and building guides · Race progression

buildings/gnoll.txt · Last modified: by ck3wiki-maintenance

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