Table of Contents
Camp Internal Upgrades
The building update is included in version 0.0.3, released 18 October 2026. These 58 native upgrades use an internal slot in the named parent building. Build the parent first, then increase its level if more internal slots are needed. Different internal choices can coexist up to its slot capacity.
Each row lists that upgrade's additional owner bonuses, on top of the parent and other facilities. It does not replace the parent's bonuses. Gold, demolition refund and construction days are base values before modifiers. A purpose requirement means the owner's current camp purpose, not culture or ancestry. Other native decision and officer requirements still apply when using an unlocked service.
Parent levels, cumulative bonuses and slot capacities · Elven external facilities
Supply Tent upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Driven Sutlers | 60 / 30 / 180 | +0.1 camp gold/month; +25% monthly stewardship lifestyle xp gain; +50% supply Capacity | None beyond parent and free internal slot |
| Diligent Menders | 120 / 60 / 180 | +15% skirmishers toughness; +15% heavy infantry toughness; +15% archers toughness; +15% pikemen toughness | None beyond parent and free internal slot |
| Roaming Smithy | 180 / 90 / 240 | +0.1 camp gold/month; -20% friendly fatal battle casualties; +20% light cavalry toughness; +10% heavy cavalry toughness; +20% camel cavalry toughness; +10% archer cavalry toughness; Unlocks the Armorer officer | None beyond parent and free internal slot |
| Stocked Arsenal | 240 / 120 / 300 | +1 men-at-arms regiment size; +10% Army damage; Unlocks the Armorer officer | None beyond parent and free internal slot |
| Reserve Provisions | 60 / 30 / 240 | -25% jungle provisions use; -25% taiga provisions use; -20% oasis provisions use; -10% mountains provisions use; -10% steppe provisions use; -10% drylands provisions use; Unlocks the Chief Forager officer | Your Camp Purpose must be Explorers |
| Reserve Water | 60 / 30 / 240 | -25% desert provisions use; -25% desert mountains provisions use; -10% mountains provisions use; -10% steppe provisions use; -10% drylands provisions use; Unlocks the Chief Forager officer | Your Camp Purpose must be Explorers |
| Climbing Gear | 120 / 60 / 180 | -20 mountains travel danger; -20 desert mountains travel danger; +10 mountains advantage; +10 desert mountains advantage; +5 mountains min combat roll; +5 desert mountains min combat roll | Your Camp Purpose must be Explorers |
| Subdued Gear | 120 / 60 / 240 | +20 percentage points own scheme secrecy; Unlocks the Master Thief officer; gallowsbait trait level track xp Gain: -25% | Your Camp Purpose must be Freebooters |
Barber's Tent upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Surgeon's Tools | 240 / 120 / 180 | +0.5 health penalty resistance; -20% friendly fatal battle casualties; Personal Physician aptitude: +10 | None beyond parent and free internal slot |
| Dentist's Tools | 60 / 30 / 180 | +0.25 health penalty resistance; -10% friendly fatal battle casualties | None beyond parent and free internal slot |
| Torturer's Tools | 120 / 60 / 180 | +25 monthly intrigue lifestyle xp gain; +0.1% knight effectiveness per dread; +10 Natural dread; -30 prisoner Opinion; May torture prisoners | None beyond parent and free internal slot |
| Reference Corpus | 180 / 90 / 240 | +0.25 health penalty resistance; +25% monthly learning lifestyle xp gain; -10 days/phase Learning scheme phase duration | Your Camp Purpose must be Scholars |
| Mortician's Tools | 60 / 30 / 180 | +30 Natural dread; Battle salvage: min(losing side maximum army size / 100, 5) gold after an eligible victory or nonparticipating battle in the camp county | Your Camp Purpose must be Scholars or Freebooters |
Baggage Train upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Ample Steeds | 120 / 60 / 240 | +10 travel Speed; +10% light cavalry pursuit; +10% heavy cavalry pursuit; +10% archer cavalry pursuit; Unlocks the Head Groom officer; gold cost of the reinforce soldiers interaction for cavalry regiments: -50% | Must not have recently eaten your spare horses |
| Able Porters | 180 / 90 / 180 | +25% provisions Capacity; +25% supply Capacity; +1% knight effectiveness per stewardship skill; Receive occasional events to recruit skilled porters; -50% gold cost of Reinforce Soldiers | None beyond parent and free internal slot |
| Proficient Trackers | 120 / 60 / 240 | +10% army Movement Speed; -25% plains provisions use; -25% jungle provisions use; -25% forest provisions use; -25% taiga provisions use; -25% drylands provisions use; Unlocks the Huntsman officer; Relevant task contract success chance: +20%; Gain +50% provisions when hunting with the Gather Provisions decision | None beyond parent and free internal slot |
| Kennels | 120 / 60 / 240 | +5 follower opinion; +20% skirmishers damage; +20% skirmishers pursuit; Unlocks the Kenneler officer; Unlocks the Adopt a Kennel Dog decision | Must not have recently eaten your dogs |
| Siege Engineers | 240 / 120 / 300 | +25% siege weapon siege value; Unlocks the Chief Engineer officer | Your Camp Purpose must be Swords-for-Hire or Scholars |
| Portable Shrine | 60 / 30 / 240 | +0.25 camp piety/month; +5 Same faith Opinion; +1 learning; Unlocks the Camp Priest officer | None beyond parent and free internal slot |
| Loyal Scribes | 240 / 120 / 240 | +1 Learning per level of Fame; learning task contract Rewards: +50% | Your Camp Purpose must be Scholars or Legitimists |
| Bartering Grounds | 240 / 120 / 180 | +25% monthly stewardship lifestyle xp gain; stewardship task contract Rewards: +50%; Unlocks the Pawn Gear interaction | None beyond parent and free internal slot |
| Proof of Claims | 120 / 60 / 300 | +1 Diplomacy per level of Fame; Unlocks the Witness officer | Your Camp Purpose must be Legitimists |
| Ransom Cages | 240 / 120 / 240 | No direct owner modifier; Unlocks the Man-Haggler officer; Removes the camp penalty that doubles prisoner-escape event weight; Unlocks the Abduct scheme | Your Camp Purpose must be Freebooters or Legitimists |
| Expert Negotiators | 60 / 30 / 240 | +25% monthly diplomacy lifestyle xp gain; Wipe Slate removes 70 Gallowsbait XP from its chosen track instead of 35 | Your Camp Purpose must be Freebooters |
| Drifting Ascetics | 120 / 60 / 240 | +25% monthly learning lifestyle xp gain; +3 camp piety/month; -50% military holy order Hire Cost; learning task contract success chance: +20% | Your Camp Purpose must be Scholars |
| Private Tents | 180 / 90 / 180 | +10 follower opinion; +10% stress Loss; -10 days/phase Intrigue scheme phase duration; +25% monthly intrigue lifestyle xp gain; +20% fertility | None beyond parent and free internal slot |
Mess Tent upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Knowledgeable Herbalists | 240 / 120 / 240 | +0.1 camp gold/month; Unlocks the Chief Forager officer; Murder schemes begin with a free Poisoner agent slot; Gain +50% provisions when foraging with the Gather Provisions decision | None beyond parent and free internal slot |
| Mobile Brewers | 120 / 60 / 240 | +0.3 camp gold/month; +10 follower opinion; +5 epidemic resistance; Unlocks the Chief Forager officer; Unlocks extra options for the Camp Revelry activity | None beyond parent and free internal slot |
| Adept Curers | 120 / 60 / 240 | +0.2 camp gold/month; +50% provisions Capacity; +25% supply Capacity | None beyond parent and free internal slot |
| Roving Bakers | 120 / 60 / 180 | +0.2 camp gold/month; +10 follower opinion; +40% skirmishers pursuit; +40% light cavalry pursuit; +40% archer cavalry pursuit | None beyond parent and free internal slot |
| Skilled Cooks | 120 / 60 / 180 | +20 follower opinion; -25% provisions Use; +40% heavy cavalry pursuit; +5 heavy infantry pursuit; Camp Revelry improvement is listed by the building, but has no additional reward effect in the current scripts | None beyond parent and free internal slot |
Roaring Campfire upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Trailing Musicians | 120 / 60 / 180 | +1% knight effectiveness per diplomacy skill; Unlocks the Master Bard officer; Musician agent Aptitude: +6 | None beyond parent and free internal slot |
| Wandering Poets | 120 / 60 / 180 | +1% knight effectiveness per intrigue skill; Unlocks the Master Bard officer; Poet-acquisition event weight ×6 (not a guaranteed trait); Poet agent Aptitude: +6 | None beyond parent and free internal slot |
| Capering Fools | 60 / 30 / 180 | +10% stress Loss; +25% Stooge aptitude; Receive occasional events to recruit cunning fools | None beyond parent and free internal slot |
| Libations for the Lost | 60 / 30 / 300 | +5 follower opinion; -20% stress Gain; +0.1 camp piety/month; +1% knight effectiveness per learning skill | None beyond parent and free internal slot |
| Local Hangers-On | 60 / 30 / 180 | -10 days/phase contract scheme phase duration; +25 monthly intrigue lifestyle xp gain; Receive occasional events to recruit useful locals | Your Camp Purpose must be Explorers |
| Grand Aspirations | 180 / 90 / 300 | +2 Number of knights; +2% knight effectiveness per diplomacy skill; Unlocks Receive Oath of Loyalty interaction | Your Camp Purpose must be Legitimists |
| Nightly Debates | 120 / 60 / 300 | +0.15 prestige/month per employed court position; -40 days/phase Learning scheme phase duration | Your Camp Purpose must be Scholars |
| Juicy Rumors | 240 / 120 / 240 | +4 intrigue; criminal task contract Rewards: +50% | Your Camp Purpose must be Freebooters |
Proving Grounds upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Horse Run | 180 / 90 / 240 | +30% light cavalry damage; +30% light cavalry screen; Unlocks the Light Cavalry Captain officer | None beyond parent and free internal slot |
| Camel Run | 180 / 90 / 240 | +30% camel cavalry toughness; +30% camel cavalry screen; Unlocks the Camelry Captain officer | War Camels |
| Elephantry Reserve | 240 / 120 / 300 | No direct owner modifier; Unlocks the Elephantry Captain officer; May recruit elephant cavalry men at arms | Camp in India or South East Asia; Must not have recently eaten your elephants |
| Nightly Barding Drills | 240 / 120 / 300 | +10% heavy cavalry toughness; +10% heavy cavalry damage; Unlocks the Heavy Cavalry Captain officer | None beyond parent and free internal slot |
| Life in the Saddle | 240 / 120 / 300 | +15% archer cavalry damage; +15% archer cavalry toughness; +40% archer cavalry screen; Unlocks the Horse Archer Captain officer | You must have at least one regiment of archer cavalry |
| The Stump | 120 / 60 / 300 | +30% archers damage; +5 archers pursuit; Unlocks the Archer Captain officer | None beyond parent and free internal slot |
| Personal Bouts | 180 / 90 / 300 | +20% heavy infantry toughness; +30% heavy infantry damage; +40% heavy infantry screen; Unlocks the Heavy Infantry Captain officer | None beyond parent and free internal slot |
| Training Circle | 120 / 60 / 300 | +30% skirmishers toughness; +30% skirmishers pursuit; +30% skirmishers damage; Unlocks the Light Infantry Captain officer | None beyond parent and free internal slot |
| Mock Battle Drills | 180 / 90 / 300 | +30% pikemen toughness; +20% pikemen damage; Unlocks the Pike Captain officer | None beyond parent and free internal slot |
| Lockwagon | 240 / 120 / 240 | +1 men-at-arms regiment size; Unlocks the Master of Spoils officer; mercenary task contract Rewards: +50%; Entice Local Mercenaries costs 2.5 Dread per eligible regiment instead of 5 | Your Camp Purpose must be Freebooters or Swords-for-Hire |
| Martial Study | 240 / 120 / 300 | +5 Maximum combat roll; +1 monthly martial lifestyle xp gain; +1 monthly learning lifestyle xp gain; +1% knight effectiveness per learning skill | Your Camp Purpose must be Scholars or Legitimists |
| The Stick Game | 120 / 60 / 180 | +1% knight effectiveness per intrigue skill; +20 percentage points own scheme secrecy | Your Camp Purpose must be Freebooters |
| Bodyguard Drills | 180 / 90 / 300 | +10 days/phase enemy hostile scheme phase duration; -15 percentage points enemy scheme secrecy; May recruit Handpicked Faithful men at arms | Your Camp Purpose must be Legitimists |
Camp Perimeter upgrades
| Upgrade | Gold / refund / days | Additional owner bonuses and services | Extra construction requirement |
|---|---|---|---|
| Good Siting | 60 / 30 / 300 | -10 percentage points enemy scheme secrecy; +10 days/phase enemy hostile scheme phase duration | None beyond parent and free internal slot |
| Fixed Layout | 60 / 30 / 300 | +25% camp travel speed; +1 men-at-arms regiment size | None beyond parent and free internal slot |
| Extra Watches | 60 / 30 / 180 | +40 days/phase enemy hostile scheme phase duration; -10 percentage points enemy scheme secrecy; +10% archers damage; +5% archer cavalry damage | Your Camp Purpose must be Explorers |
| Palisade Builders | 60 / 30 / 300 | -10 percentage points enemy hostile scheme success-chance cap; +10% travel Safety; -10% friendly fatal battle casualties | Your Camp Purpose must be Swords-for-Hire |
| Ditch Digging | 180 / 90 / 300 | -30% retreat Losses; +5 Defender advantage | Your Camp Purpose must be Swords-for-Hire |
| Camp Hygiene | 60 / 30 / 180 | -15 epidemic travel danger | None beyond parent and free internal slot |
