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buildings:camp_internal_upgrades

Camp Internal Upgrades

The building update is included in version 0.0.3, released 18 October 2026. These 58 native upgrades use an internal slot in the named parent building. Build the parent first, then increase its level if more internal slots are needed. Different internal choices can coexist up to its slot capacity.

Each row lists that upgrade's additional owner bonuses, on top of the parent and other facilities. It does not replace the parent's bonuses. Gold, demolition refund and construction days are base values before modifiers. A purpose requirement means the owner's current camp purpose, not culture or ancestry. Other native decision and officer requirements still apply when using an unlocked service.

Parent levels, cumulative bonuses and slot capacities · Elven external facilities

Supply Tent upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Driven Sutlers 60 / 30 / 180 +0.1 camp gold/month; +25% monthly stewardship lifestyle xp gain; +50% supply Capacity None beyond parent and free internal slot
Diligent Menders 120 / 60 / 180 +15% skirmishers toughness; +15% heavy infantry toughness; +15% archers toughness; +15% pikemen toughness None beyond parent and free internal slot
Roaming Smithy 180 / 90 / 240 +0.1 camp gold/month; -20% friendly fatal battle casualties; +20% light cavalry toughness; +10% heavy cavalry toughness; +20% camel cavalry toughness; +10% archer cavalry toughness; Unlocks the Armorer officer None beyond parent and free internal slot
Stocked Arsenal 240 / 120 / 300 +1 men-at-arms regiment size; +10% Army damage; Unlocks the Armorer officer None beyond parent and free internal slot
Reserve Provisions 60 / 30 / 240 -25% jungle provisions use; -25% taiga provisions use; -20% oasis provisions use; -10% mountains provisions use; -10% steppe provisions use; -10% drylands provisions use; Unlocks the Chief Forager officer Your Camp Purpose must be Explorers
Reserve Water 60 / 30 / 240 -25% desert provisions use; -25% desert mountains provisions use; -10% mountains provisions use; -10% steppe provisions use; -10% drylands provisions use; Unlocks the Chief Forager officer Your Camp Purpose must be Explorers
Climbing Gear 120 / 60 / 180 -20 mountains travel danger; -20 desert mountains travel danger; +10 mountains advantage; +10 desert mountains advantage; +5 mountains min combat roll; +5 desert mountains min combat roll Your Camp Purpose must be Explorers
Subdued Gear 120 / 60 / 240 +20 percentage points own scheme secrecy; Unlocks the Master Thief officer; gallowsbait trait level track xp Gain: -25% Your Camp Purpose must be Freebooters

Barber's Tent upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Surgeon's Tools 240 / 120 / 180 +0.5 health penalty resistance; -20% friendly fatal battle casualties; Personal Physician aptitude: +10 None beyond parent and free internal slot
Dentist's Tools 60 / 30 / 180 +0.25 health penalty resistance; -10% friendly fatal battle casualties None beyond parent and free internal slot
Torturer's Tools 120 / 60 / 180 +25 monthly intrigue lifestyle xp gain; +0.1% knight effectiveness per dread; +10 Natural dread; -30 prisoner Opinion; May torture prisoners None beyond parent and free internal slot
Reference Corpus 180 / 90 / 240 +0.25 health penalty resistance; +25% monthly learning lifestyle xp gain; -10 days/phase Learning scheme phase duration Your Camp Purpose must be Scholars
Mortician's Tools 60 / 30 / 180 +30 Natural dread; Battle salvage: min(losing side maximum army size / 100, 5) gold after an eligible victory or nonparticipating battle in the camp county Your Camp Purpose must be Scholars or Freebooters

Baggage Train upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Ample Steeds 120 / 60 / 240 +10 travel Speed; +10% light cavalry pursuit; +10% heavy cavalry pursuit; +10% archer cavalry pursuit; Unlocks the Head Groom officer; gold cost of the reinforce soldiers interaction for cavalry regiments: -50% Must not have recently eaten your spare horses
Able Porters 180 / 90 / 180 +25% provisions Capacity; +25% supply Capacity; +1% knight effectiveness per stewardship skill; Receive occasional events to recruit skilled porters; -50% gold cost of Reinforce Soldiers None beyond parent and free internal slot
Proficient Trackers 120 / 60 / 240 +10% army Movement Speed; -25% plains provisions use; -25% jungle provisions use; -25% forest provisions use; -25% taiga provisions use; -25% drylands provisions use; Unlocks the Huntsman officer; Relevant task contract success chance: +20%; Gain +50% provisions when hunting with the Gather Provisions decision None beyond parent and free internal slot
Kennels 120 / 60 / 240 +5 follower opinion; +20% skirmishers damage; +20% skirmishers pursuit; Unlocks the Kenneler officer; Unlocks the Adopt a Kennel Dog decision Must not have recently eaten your dogs
Siege Engineers 240 / 120 / 300 +25% siege weapon siege value; Unlocks the Chief Engineer officer Your Camp Purpose must be Swords-for-Hire or Scholars
Portable Shrine 60 / 30 / 240 +0.25 camp piety/month; +5 Same faith Opinion; +1 learning; Unlocks the Camp Priest officer None beyond parent and free internal slot
Loyal Scribes 240 / 120 / 240 +1 Learning per level of Fame; learning task contract Rewards: +50% Your Camp Purpose must be Scholars or Legitimists
Bartering Grounds 240 / 120 / 180 +25% monthly stewardship lifestyle xp gain; stewardship task contract Rewards: +50%; Unlocks the Pawn Gear interaction None beyond parent and free internal slot
Proof of Claims 120 / 60 / 300 +1 Diplomacy per level of Fame; Unlocks the Witness officer Your Camp Purpose must be Legitimists
Ransom Cages 240 / 120 / 240 No direct owner modifier; Unlocks the Man-Haggler officer; Removes the camp penalty that doubles prisoner-escape event weight; Unlocks the Abduct scheme Your Camp Purpose must be Freebooters or Legitimists
Expert Negotiators 60 / 30 / 240 +25% monthly diplomacy lifestyle xp gain; Wipe Slate removes 70 Gallowsbait XP from its chosen track instead of 35 Your Camp Purpose must be Freebooters
Drifting Ascetics 120 / 60 / 240 +25% monthly learning lifestyle xp gain; +3 camp piety/month; -50% military holy order Hire Cost; learning task contract success chance: +20% Your Camp Purpose must be Scholars
Private Tents 180 / 90 / 180 +10 follower opinion; +10% stress Loss; -10 days/phase Intrigue scheme phase duration; +25% monthly intrigue lifestyle xp gain; +20% fertility None beyond parent and free internal slot

Mess Tent upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Knowledgeable Herbalists 240 / 120 / 240 +0.1 camp gold/month; Unlocks the Chief Forager officer; Murder schemes begin with a free Poisoner agent slot; Gain +50% provisions when foraging with the Gather Provisions decision None beyond parent and free internal slot
Mobile Brewers 120 / 60 / 240 +0.3 camp gold/month; +10 follower opinion; +5 epidemic resistance; Unlocks the Chief Forager officer; Unlocks extra options for the Camp Revelry activity None beyond parent and free internal slot
Adept Curers 120 / 60 / 240 +0.2 camp gold/month; +50% provisions Capacity; +25% supply Capacity None beyond parent and free internal slot
Roving Bakers 120 / 60 / 180 +0.2 camp gold/month; +10 follower opinion; +40% skirmishers pursuit; +40% light cavalry pursuit; +40% archer cavalry pursuit None beyond parent and free internal slot
Skilled Cooks 120 / 60 / 180 +20 follower opinion; -25% provisions Use; +40% heavy cavalry pursuit; +5 heavy infantry pursuit; Camp Revelry improvement is listed by the building, but has no additional reward effect in the current scripts None beyond parent and free internal slot

Roaring Campfire upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Trailing Musicians 120 / 60 / 180 +1% knight effectiveness per diplomacy skill; Unlocks the Master Bard officer; Musician agent Aptitude: +6 None beyond parent and free internal slot
Wandering Poets 120 / 60 / 180 +1% knight effectiveness per intrigue skill; Unlocks the Master Bard officer; Poet-acquisition event weight ×6 (not a guaranteed trait); Poet agent Aptitude: +6 None beyond parent and free internal slot
Capering Fools 60 / 30 / 180 +10% stress Loss; +25% Stooge aptitude; Receive occasional events to recruit cunning fools None beyond parent and free internal slot
Libations for the Lost 60 / 30 / 300 +5 follower opinion; -20% stress Gain; +0.1 camp piety/month; +1% knight effectiveness per learning skill None beyond parent and free internal slot
Local Hangers-On 60 / 30 / 180 -10 days/phase contract scheme phase duration; +25 monthly intrigue lifestyle xp gain; Receive occasional events to recruit useful locals Your Camp Purpose must be Explorers
Grand Aspirations 180 / 90 / 300 +2 Number of knights; +2% knight effectiveness per diplomacy skill; Unlocks Receive Oath of Loyalty interaction Your Camp Purpose must be Legitimists
Nightly Debates 120 / 60 / 300 +0.15 prestige/month per employed court position; -40 days/phase Learning scheme phase duration Your Camp Purpose must be Scholars
Juicy Rumors 240 / 120 / 240 +4 intrigue; criminal task contract Rewards: +50% Your Camp Purpose must be Freebooters

Proving Grounds upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Horse Run 180 / 90 / 240 +30% light cavalry damage; +30% light cavalry screen; Unlocks the Light Cavalry Captain officer None beyond parent and free internal slot
Camel Run 180 / 90 / 240 +30% camel cavalry toughness; +30% camel cavalry screen; Unlocks the Camelry Captain officer War Camels
Elephantry Reserve 240 / 120 / 300 No direct owner modifier; Unlocks the Elephantry Captain officer; May recruit elephant cavalry men at arms Camp in India or South East Asia; Must not have recently eaten your elephants
Nightly Barding Drills 240 / 120 / 300 +10% heavy cavalry toughness; +10% heavy cavalry damage; Unlocks the Heavy Cavalry Captain officer None beyond parent and free internal slot
Life in the Saddle 240 / 120 / 300 +15% archer cavalry damage; +15% archer cavalry toughness; +40% archer cavalry screen; Unlocks the Horse Archer Captain officer You must have at least one regiment of archer cavalry
The Stump 120 / 60 / 300 +30% archers damage; +5 archers pursuit; Unlocks the Archer Captain officer None beyond parent and free internal slot
Personal Bouts 180 / 90 / 300 +20% heavy infantry toughness; +30% heavy infantry damage; +40% heavy infantry screen; Unlocks the Heavy Infantry Captain officer None beyond parent and free internal slot
Training Circle 120 / 60 / 300 +30% skirmishers toughness; +30% skirmishers pursuit; +30% skirmishers damage; Unlocks the Light Infantry Captain officer None beyond parent and free internal slot
Mock Battle Drills 180 / 90 / 300 +30% pikemen toughness; +20% pikemen damage; Unlocks the Pike Captain officer None beyond parent and free internal slot
Lockwagon 240 / 120 / 240 +1 men-at-arms regiment size; Unlocks the Master of Spoils officer; mercenary task contract Rewards: +50%; Entice Local Mercenaries costs 2.5 Dread per eligible regiment instead of 5 Your Camp Purpose must be Freebooters or Swords-for-Hire
Martial Study 240 / 120 / 300 +5 Maximum combat roll; +1 monthly martial lifestyle xp gain; +1 monthly learning lifestyle xp gain; +1% knight effectiveness per learning skill Your Camp Purpose must be Scholars or Legitimists
The Stick Game 120 / 60 / 180 +1% knight effectiveness per intrigue skill; +20 percentage points own scheme secrecy Your Camp Purpose must be Freebooters
Bodyguard Drills 180 / 90 / 300 +10 days/phase enemy hostile scheme phase duration; -15 percentage points enemy scheme secrecy; May recruit Handpicked Faithful men at arms Your Camp Purpose must be Legitimists

Camp Perimeter upgrades

Upgrade Gold / refund / days Additional owner bonuses and services Extra construction requirement
Good Siting 60 / 30 / 300 -10 percentage points enemy scheme secrecy; +10 days/phase enemy hostile scheme phase duration None beyond parent and free internal slot
Fixed Layout 60 / 30 / 300 +25% camp travel speed; +1 men-at-arms regiment size None beyond parent and free internal slot
Extra Watches 60 / 30 / 180 +40 days/phase enemy hostile scheme phase duration; -10 percentage points enemy scheme secrecy; +10% archers damage; +5% archer cavalry damage Your Camp Purpose must be Explorers
Palisade Builders 60 / 30 / 300 -10 percentage points enemy hostile scheme success-chance cap; +10% travel Safety; -10% friendly fatal battle casualties Your Camp Purpose must be Swords-for-Hire
Ditch Digging 180 / 90 / 300 -30% retreat Losses; +5 Defender advantage Your Camp Purpose must be Swords-for-Hire
Camp Hygiene 60 / 30 / 180 -15 epidemic travel danger None beyond parent and free internal slot

Building catalogue · Research and buildings

buildings/camp_internal_upgrades.txt · Last modified: by ck3wiki-maintenance

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