Table of Contents

Testing and known issues

Verification boundary

The wiki was checked against active source files on 6 October 2026. CK3 was not launched during this documentation pass. Previous static-test reports are historical evidence, not newly observed game results.

Known source limitations

System Limitation Status
Map/history No complete Cerilia map, landed titles or ruler roster Planned / partial test history
Arcane realm magic Source/Ley Line triggers explicitly return false Disabled
Human progression Later shared innovation trees and building tiers III–VIII absent Planned
Bloodpowers No universal resistance/resolver, precise invulnerability or literal teleportation Partial adaptations
Class choice Adult/no-class decisions do not consistently use ancestry/magic helpers; full-elf Divine trait is later removed Known source mismatch
Orog Several western graphics remain placeholders; staged Wargarb not automatically active Experimental
Sidhelien Approximate ears; long-term aging/fertility and appearance unverified Experimental
Faiths No mapped holy-site network; Moradin religion absent Partial integration
Compatibility GUI, trait, health, building and innovation overrides need review on CK3 upgrades Ongoing
Release identity Development descriptor 0.0.1 differs from 0.1.0-beta.1 packaging notes Needs explicit release reconciliation

In-game acceptance checklist

  1. Fully restart the target CK3 version with one mod copy enabled.
  2. Test new-game Ruler Designer culture, faith and ancestry initialization.
  3. In a disposable save, test bloodline setup, yearly rewards, strengthening and inheritance.
  4. Check Bloodpower tier occupancy, active interaction targets, expiry and cooldowns.
  5. Check class choices, perk layout, activated abilities and locked spells.
  6. Test Merchant refusal/acceptance, county selection and alliance succession.
  7. Advance months to test special-force costs, arrears, settlement and new ownership.
  8. Check innovation gates, terrain requirements, upgrades and unavailable later tiers.
  9. Inspect portraits, icons, localization and a fresh error log.

Source-side tools

The mod includes Bloodpower, class, Merchant, military, human progression, religion and portrait validators under tools/. Some generators overwrite finished artwork or active perk edits: run validators only after inspecting their entrypoints; do not rerun generators just to verify documentation.

Wiki validation checks links, images, source mappings, native page rendering and indexing, and live/local checksums. It does not validate the CK3 engine.