Gnoll innovations
Forty studies across the four shared ages. Names and precise unlocks are CK3 adaptations of Gnoll themes. Research permits construction or recruitment; it does not provide completed buildings or free regiments.
Age of Ashes — earliest 551
| Art | Innovation | Focus | Unlocks / benefits |
| Hunting Stores | Civic | Scavenger Stores 1; Scavenger Stores 2 |
| Hideworking | Civic | Pack Hideworks 1; Pack Hideworks 2 |
| Loot Barter | Civic | Loot Exchanges 1; Loot Exchanges 2; City holding level I; Temple holding level I |
| Metal Salvage | Civic | Salvaged Iron Workshops 1; Salvaged Iron Workshops 2 |
| Pack Councils | Civic | Pack Council Grounds 1; Pack Council Grounds 2; Tribal holding level II; Limited Crown Authority equivalent |
| Marauder Musters | Military | Marauder Grounds 1; Marauder Grounds 2; Can recruit Gnoll Marauders with Mercenary Warbands |
| Gnoll Infantry | Military | Infantry Musters 1; Infantry Musters 2; Can recruit Gnoll Infantry with Mercenary Warbands |
| Hidden Trails | Military | Ambush Trails 1; Ambush Trails 2 |
| Timber Palisades | Military | Pack Defenses 1; Pack Defenses 2; Woodland Watchposts 1; Woodland Watchposts 2; Castle holding level I |
| Torsion Engines | Military | Can recruit Gnoll Torsion Engines |
Age of Rebuilding — earliest 675
| Art | Innovation | Focus | Unlocks / benefits |
| Seasonal Provisioning | Civic | Scavenger Stores 3; Scavenger Stores 4 |
| Reinforced Hides | Civic | Pack Hideworks 3; Pack Hideworks 4 |
| Seasonal Trophy Exchanges | Civic | Loot Exchanges 3; Loot Exchanges 4; City holding level II; Temple holding level II; Trophy Exchange 1 |
| Reworked Iron | Civic | Salvaged Iron Workshops 3; Salvaged Iron Workshops 4 |
| Family Agreements | Civic | Pack Council Grounds 3; Pack Council Grounds 4; Great Pack Gathering 1 |
| Organized Marauders | Military | Marauder Grounds 3; Marauder Grounds 4 |
| Infantry Equipment | Military | Infantry Musters 3; Infantry Musters 4 |
| Woodland Signals | Military | Ambush Trails 3; Ambush Trails 4 |
| Fortified Pack Holds | Military | Pack Defenses 3; Pack Defenses 4; Woodland Watchposts 3; Woodland Watchposts 4; Castle holding level II |
| Stone Throwers | Military | Can recruit Gnoll Stone Throwers |
Age of Kingdoms — earliest 825
| Art | Innovation | Focus | Unlocks / benefits |
| Pack Food Networks | Civic | Scavenger Stores 5; Scavenger Stores 6 |
| Warband Hideworks | Civic | Pack Hideworks 5; Pack Hideworks 6 |
| Tradegnoll Compacts | Civic | Loot Exchanges 5; Loot Exchanges 6; City holding level III; Temple holding level III; Trophy Exchange 2 |
| Warband Smithing | Civic | Salvaged Iron Workshops 5; Salvaged Iron Workshops 6 |
| Territorial Assemblies | Civic | Pack Council Grounds 5; Pack Council Grounds 6; Great Pack Gathering 2 |
| Pack Warbands | Military | Marauder Grounds 5; Marauder Grounds 6; Marauder Muster 1 |
| Veteran Infantry | Military | Infantry Musters 5; Infantry Musters 6 |
| Ambush Networks | Military | Ambush Trails 5; Ambush Trails 6 |
| Layered Pack Defenses | Military | Pack Defenses 5; Pack Defenses 6; Woodland Watchposts 5; Woodland Watchposts 6; Castle holding level III |
| Counterweight Engines | Military | Can recruit Gnoll Counterweight Engines |
Age of Blooded Lords — earliest 950
| Art | Innovation | Focus | Unlocks / benefits |
| Great Provision Caches | Civic | Scavenger Stores 7; Scavenger Stores 8 |
| Master Hideworking | Civic | Pack Hideworks 7; Pack Hideworks 8 |
| Great Trophy Exchanges | Civic | Loot Exchanges 7; Loot Exchanges 8; City holding level IV; Temple holding level IV; Trophy Exchange 3 |
| Master Salvage Forges | Civic | Salvaged Iron Workshops 7; Salvaged Iron Workshops 8 |
| Great Pack Compacts | Civic | Pack Council Grounds 7; Pack Council Grounds 8; Great Pack Gathering 3; -5% authority-increase Prestige cost |
| Veteran Marauder Hosts | Military | Marauder Grounds 7; Marauder Grounds 8; Marauder Muster 2; Marauder Muster 3 |
| Great Infantry Hosts | Military | Infantry Musters 7; Infantry Musters 8 |
| Master Woodland Tactics | Military | Ambush Trails 7; Ambush Trails 8 |
| Great Pack Strongholds | Military | Pack Defenses 7; Pack Defenses 8; Woodland Watchposts 7; Woodland Watchposts 8; Castle holding level IV |
| Great Counterweight Engines | Military | Can recruit Gnoll Great Counterweight Engines |
How research gates work
Each non-siege branch study unlocks two ordinary tiers. Defense studies also unlock the matching Woodland Watchposts tiers. Great Pack Gathering and Trophy Exchange need the second, third and fourth council/exchange studies; Marauder Muster needs the third, fourth and fourth marauder studies, so both later muster tiers share the final-age discovery. Upgrading still requires the previous building.
The starting culture history discovers Hunting Stores, Hideworking, Loot Barter and Marauder Musters. Siege is researched separately. Native law and succession discoveries retain their requirements; the tree does not grant new succession systems or turn tribal governments into feudal ones automatically.
Version and testing
This guide describes the current development mod, updated 11 October 2026. An older beta or Workshop package may differ. Fully restart CK3; use a new test game for starting traditions, discoveries and faith setup. Existing saves can retain earlier culture or faith data. Script and asset checks pass; live gameplay, ageing, facial expressions, equipment fit, animations and save/load still need testing. Preview images are exported-asset diagnostics, not CK3 screenshots.
Culture · Ancestry and names · Faith of Yeenoghu · Development · Research · Buildings · Duchy buildings
Holding Regency — planned 0.1.0
Castles, towns, temples and Sources grant +0.10/+0.20/+0.30/+0.50 base RP per month at levels I–IV. Sources have four playable levels. The separate annual payment is 1–2 RP. Direct ownership, occupation, bloodline storage and Source class requirements are explained in Monthly holding Regency.
Source research alternatives for every culture are listed in the four-level Source guide.
Source research — 0.1.0
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Planned for version 0.1.0.
Monthly Regency · Sources · Holding upgrades · Research alternatives
Castle / Town / Temple / Source
| Tier | Monthly Regency |
| 1 | +0.10 RP |
| 2 | +0.20 RP |
| 3 | +0.30 RP |
| 4 | +0.50 RP |
Castles, towns and temples pay their direct blooded holder, regardless of class or culture. Vassal holdings do not pay their liege. Occupied holdings pay nothing. Income updates monthly and respects bloodline storage capacity; settlement income has no additional cap.
Sources have four playable levels. They require a landed, blooded Arcane holder with an initialized bloodline score for RP. Their six support chains also have four levels and require the matching primary level. Source income alone retains its shared 4 RP/month cap; Chambers multiply local base RP before that cap. No gold or levies. No realm spells or ley lines.
The separate annual payment rolls 1 or 2 RP with equal probability, for both player and AI blooded characters. Storage capacity still applies. Hunt and feast rewards keep their existing rules.
Any culture. Forest or taiga; non-capital barony; one Source per county.
| Research | Sources |
| Loot Barter | Awakened Source; Starlight Observatory I; Spellsong Workshop I; Conservation Grove I; Loremaster Archive I; Attunement Chamber I |
| Seasonal Trophy Exchanges | Attuned Source; Starlight Observatory II; Spellsong Workshop II; Conservation Grove II; Loremaster Archive II; Attunement Chamber II |
| Tradegnoll Compacts | Rootbound Source; Starlight Observatory III; Spellsong Workshop III; Conservation Grove III; Loremaster Archive III; Attunement Chamber III |
| Great Trophy Exchanges | Deepwood Source; Starlight Observatory IV; Spellsong Workshop IV; Conservation Grove IV; Loremaster Archive IV; Attunement Chamber IV |
| Timber Palisades | Warding Circle I |
| Fortified Pack Holds | Warding Circle II |
| Layered Pack Defenses | Warding Circle III |
| Great Pack Strongholds | Warding Circle IV |
Monthly Regency · Sources · Holding upgrades · Research alternatives