Kriesha is the Winter Witch of the Vos. Her priestesses teach endurance, calculated cruelty, and patient revenge, maintaining an uneasy partnership with Belinik.
Why choose it? Fear, harsh rule and war. Faith affects what people admire in you, your religious relationships and the rules of your realm. It does not automatically change your culture or ancestry.
Kriesha demands loyalty to her church and punishes betrayal with patient, calculated cruelty. Fear and preparation sustain her authority.
In play: +15% Dread gain; +10% Intrigue lifestyle experience.
The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life.
Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer.
In play: +10% Accolade glory gain; +1 Prowess per piety level; +5% Men-at-arms damage.
Virtues: Brave, Callous, Loyal, Patient, Pilgrim, Sadistic, Vengeful, Zealous.
Sins: Compassionate, Craven, Deviant, Disloyal, Forgiving, Impatient, Kinslayer.
Virtuous traits improve how fellow believers see you and contribute to piety; sinful traits work against that reputation. A good ruler for one faith may be a poor role model for another.
| Topic | What it means for your character |
|---|---|
| Religious relations | The faith window shows the default religious attitude; the special patron relationships below can change it. |
| Belief | This faith recognises multiple gods and spirits. |
| Religious leadership | There is no single head of this faith. |
| Gender | Women hold the dominant position in rulership and succession. |
| Other believers | A strict religious stance. Converting counties is easier, but religious differences bring stronger penalties. |
| Temple holdings | Religious holdings are managed by the clergy. |
| Marriage | You may have one spouse. |
| Divorce | Ending a marriage requires approval rather than being freely available. |
| Children outside marriage | These children require legitimisation to gain the standing of legitimate children. |
| Marriage between relatives | Cousin marriage is permitted; closer relatives are restricted. |
| Same-sex relations | The faith disapproves, but this alone is not a religious crime. |
| Male adultery | Disapproved of, rather than a religious crime. |
| Female adultery | Disapproved of, rather than a religious crime. |
| Kinslaying | Killing close family is a religious crime. |
| Deviancy | The Deviant trait is treated as criminal. |
| Witchcraft | Accepted by the faith. This does not automatically grant Arcane training. |
| Clergy role | The clergy support recruitment and military service. |
| Who can be clergy | Only women. |
| Clerical marriage | Clergy may marry. |
| Appointing clergy | Rulers can appoint and dismiss their religious officials, subject to the usual restrictions. |
| Pilgrimage | Pilgrimage is encouraged, although the Cerilian holy-site network is unfinished. |
| Funerals | Burial honours the dead with a quiet, restrained ceremony. |
| Anointing rulers | Rulership does not use a religious anointment tradition. |
These attitudes concern faith, rather than an entire culture. Righteous means religiously aligned; Astray is a lesser religious difference; Hostile and Evil bring harsher religious penalties. The faith window shows the attitude toward a particular ruler.
The mod does not yet provide a complete Cerilian holy-site network. Do not choose this faith solely for a pilgrimage destination or holy-site bonus you expect from the setting.