Table of Contents

Events and decisions

The active event scripts use dedicated namespaces for setup, bloodlines, Regency, classes, military, Sidhelien and derivation powers. On-actions connect setup, yearly activity, birth, death, battle and succession-related callbacks.

Player workflows

* Starting bloodline and inheritance

Maintenance

Event definitions alone do not prove they fire: inspect the actual caller, its scopes and conditions. Debug grant/repair decisions are documented separately in administration. Preserve event IDs and localization keys during maintenance.