====== Testing and known issues ====== ===== Verification boundary ===== The wiki was checked against active source files on **6 October 2026**. CK3 was not launched during this documentation pass. Previous static-test reports are historical evidence, not newly observed game results. ===== Known source limitations ===== ^ System ^ Limitation ^ Status ^ | Map/history | No complete Cerilia map, landed titles or ruler roster | Planned / partial test history | | Arcane realm magic | Source/Ley Line triggers explicitly return false | Disabled | | Human progression | Later shared innovation trees and building tiers III–VIII absent | Planned | | Bloodpowers | No universal resistance/resolver, precise invulnerability or literal teleportation | Partial adaptations | | Class choice | Adult/no-class decisions do not consistently use ancestry/magic helpers; full-elf Divine trait is later removed | Known source mismatch | | Orog | Several western graphics remain placeholders; staged Wargarb not automatically active | Experimental | | Sidhelien | Approximate ears; long-term aging/fertility and appearance unverified | Experimental | | Faiths | No mapped holy-site network; Moradin religion absent | Partial integration | | Compatibility | GUI, trait, health, building and innovation overrides need review on CK3 upgrades | Ongoing | | Release identity | Development descriptor 0.0.1 differs from 0.1.0-beta.1 packaging notes | Needs explicit release reconciliation | ===== In-game acceptance checklist ===== - Fully restart the target CK3 version with one mod copy enabled. - Test new-game Ruler Designer culture, faith and ancestry initialization. - In a disposable save, test bloodline setup, yearly rewards, strengthening and inheritance. - Check Bloodpower tier occupancy, active interaction targets, expiry and cooldowns. - Check class choices, perk layout, activated abilities and locked spells. - Test Merchant refusal/acceptance, county selection and alliance succession. - Advance months to test special-force costs, arrears, settlement and new ownership. - Check innovation gates, terrain requirements, upgrades and unavailable later tiers. - Inspect portraits, icons, localization and a fresh error log. ===== Source-side tools ===== The mod includes Bloodpower, class, Merchant, military, human progression, religion and portrait validators under ''tools/''. Some generators overwrite finished artwork or active perk edits: run validators only after inspecting their entrypoints; do not rerun generators just to verify documentation. Wiki validation checks links, images, source mappings, native page rendering and indexing, and live/local checksums. It does not validate the CK3 engine.