====== Masela bloodline and powers ====== This character carries the divine blood of Masela, goddess of the sea, navigation, and endurance. Bloodline score, power tier, and Regency capacity are shown in the Regency panel. [[:systems:bloodlines|How bloodline strength works]] · [[:systems:bloodpowers|How to gain and use powers]] ===== What your bloodline adds ===== Each row adds to the earlier rows. These benefits come from your bloodline strength, separately from your individual powers. ^ Strength reached ^ Additional benefits ^ | 1 | +1 Prowess; +1 Personally held domains; +1 Learning | | 17 | +1 Prowess; +1 Personally held domains; +1 Diplomacy | | 33 | +1 Prowess; +1 Personally held domains; +1 Learning | | 49 | +1 Prowess; +1 Personally held domains; +1 Learning; +1 Diplomacy | | 65 | +1 Prowess; +1 Personally held domains; +1 Learning; +1 Diplomacy; +10% Naval army movement speed | ===== Tainted powers ===== ==== Direction Sense ==== An instinct for direction guides the scion toward a known destination, even when the safest route requires a detour. **Always active:** +25 Travel safety; +15% Naval army movement speed; -10% Embarkation cost. You do not need to activate this power; its benefits apply while you have the trait. ==== Bloodmark ==== A recognizable sign of divine descent lends confidence and commands respect. **Always active:** +1 Diplomacy; +5 General opinion; +10% Monthly prestige; +5 Travel safety. You do not need to activate this power; its benefits apply while you have the trait. ==== Detect Lie ==== By concentrating on one speaker, the scion senses falsehood in their words. **Always active:** +1 Diplomacy; -15 Enemy hostile scheme success chance (percentage points); +15% Scheme discovery chance. **Using it:** * **Interaction: Discern Lies**. Cooldown: 3 years. Listen for the discord between a speaker's words and intentions. A successful contested reading reveals one secret, if an undiscovered secret exists, and grants a year of watchfulness. This does not manufacture a secret. Requires physical presence in the same location. ===== Minor powers ===== ==== Endurance ==== Divine stamina sustains long exertion and eases the hardships of exhausting journeys. **Always active:** +0.1 Health; +15% Supply duration; +20 Travel safety; +10% Army movement speed. You do not need to activate this power; its benefits apply while you have the trait. ==== Resistance — Water ==== Masela's blood helps its bearer endure the dangers of water and drowning. **Always active:** +0.1 Health; +25 Travel safety; +25% Character travel safety. **Using it:** * **Important limit:** Travel Safety reduces ordinary travel danger; it is not guaranteed immunity to drowning or disasters. ==== Blood History ==== The memories of direct ancestors whisper inherited knowledge. They contain experiences before the next generation was born, not knowledge of the future. **Always active:** +2 Learning; +10% Monthly lifestyle xp gain; +10 Travel safety; +5% Monthly prestige. **Using it:** * **Decision: Consult Ancestral Memories**. Cooldown: 5 years. Be still and listen to the lives that came before your own. Choose one of the ancestral insights offered by Blood History. This shares the five-year limit with spontaneous recollections. ===== Major powers ===== ==== Enhanced Sense — Storm Sight ==== Masela grants sight and hearing untroubled by storm and rain. Perception extends beyond ordinary mortal limits in a form shaped by the scion's divine ancestry. **Always active:** +25 Travel safety; +15% Naval army movement speed; +3 Advantage; +3 Coastal advantage; +10% Scheme discovery chance. You do not need to activate this power; its benefits apply while you have the trait. ==== Divine Aura ==== An intangible mantle of nobility commands respect; consciously focused, it can enthrall unblooded listeners. **Always active:** +3 Diplomacy; +10 General opinion; +10 Vassal opinion; +0.5 Monthly prestige; +10 Travel safety. **Using it:** * **Interaction: Enthrall with Divine Aura**. Cooldown: 3 years. Let the presence of the old god still the room and draw a mortal listener into sympathy. The target gains 20 opinion of you for two years. Divine scions resist this enthrallment. Requires physical presence in the same location. ==== Sea Song ==== Near a great body of water, the scion listens for news carried in its song. **Always active:** +2 Learning; +15 Travel safety. **Using it:** * **Decision: Listen to the Sea**. Cooldown: 3 years. At the coast, listen for the sea's warnings. Gain one year of maritime insight: +20 Travel Safety, +10% Naval Movement Speed and +10% Scheme Discovery Chance. This does not reveal global secrets or fabricate a report about distant fleets. ===== Great powers ===== ==== Protection from Evil ==== A persistent divine ward defends the scion from malign influence. **Always active:** -25 Enemy hostile scheme success chance (percentage points); +10 Travel safety. **Using it:** * **Important limit:** Your defences against schemes are always active. It does not protect you against every realm or battle spell. ==== Long Life ==== The ravages of age are delayed. A long-lived scion remains vulnerable to violence and other dangers. **Always active:** +1 Health; +100 Life expectancy (years); +90 Years of fertility; No loss of prowess from ageing. **Using it:** * **Important limit:** CK3 extends life expectancy and fertile years and prevents age-related Prowess loss; it does not divide calendar aging by a fixed ratio. ==== Travel — Water ==== Divine paths shorten the journey: roads for Brenna, shores for Masela and the moon's passage for Vorynn. **Always active:** +50% Naval army movement speed; +50 Travel safety; -25% Embarkation cost; +10% Army movement speed. **Using it:** * **Decision: Travel the Waters**. Cooldown: 5 years. Call Masela's current around your normal travel entourage for a swift and safe voyage. * **Important limit:** Activation accelerates ordinary character travel for six months. It does not teleport a character or an army, and does not change the travel route. ===== True powers ===== ==== Elemental Control — Sea ==== The scion channels the element bound to the old god: Anduiras's air, Basaïa's fire, Masela's water or Reynir's earth. **Always active:** +5 Advantage; +25 Travel safety; +15% Naval army movement speed. **Using it:** * **Decision: Command the Sea**. Cooldown: 5 years. Invoke Masela's waters. Choose a 30-day battle tempest while commanding, or two years of safer seas; the latter also blesses a coastal capital county. ==== Divine Wrath ==== Wrath awakens involuntarily when the scion confronts a wrong done to someone they care for. **Always active:** This power works through its special ability rather than a separate stat bonus. **Using it:** * When you command a battle in which a friendly knight dies, you have a 25% chance to gain Divine Wrath for six months. Its combat bonuses help in your next battle; they do not change the battle that has already ended. * **Important limit:** Automatic only: a personally commanded battle with a fallen friendly knight gives a 25% post-battle chance of six months of wrath. It cannot affect the battle that has already ended. ==== Bloodtrait ==== **Regeneration — planned 0.1.0:** Automatically heals one wound severity level and restores one lasting injury on each yearly pulse. Restores blindness, a lost eye or leg, maiming, disfigurement, castration and scars. No activation or resource cost. [[:systems:bloodform_regeneration|Full recovery rules and priority]]. The scion chooses to embody the old god's inheritance in an enduring, individual transformation. **Always active:** Ageless: protected from natural ageing; +10 Diplomacy; +10 Martial; +10 Stewardship; +10 Intrigue; +10 Learning; +10 Prowess. **Using it:** * **Decision: Manifest Bloodtrait**. Cooldown: one permanent choice / no independent cooldown. Choose the one permanent form in which Masela's divine blood will manifest. * **Important limit:** This mod represents the transformation with immortality, skill bonuses and one permanent manifestation. CK3 immortality prevents natural death and visual aging; deaths can still occur. It is not a universal death shield. ===== Your permanent manifestation ===== Bloodtrait or Bloodform lets you choose one lasting manifestation. Read the choices before accepting: this is a permanent expression of your blood. ==== Form of the Leviathan ==== A permanent manifestation of Masela's relentless martial power. +5 Martial; +5 Prowess; +15% Army toughness; +5 Advantage; +3 Coastal advantage. ==== Voice of the Sea ==== A permanent manifestation of Masela's eloquence and maritime insight. +5 Diplomacy; +3 Learning; +10 General opinion; +25 Travel safety; +15% Naval army movement speed. ==== Child of the Deep ==== A permanent manifestation of Masela's unfathomable endurance. +1.5 Health; +0.5 Resistance to health penalties (Health points); +50 Travel safety.