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systems:spiderfell_webs [2026/10/24 21:13] – Remove Spider extra starting army; planned 0.1.0 ck3wiki-maintenancesystems:spiderfell_webs [2026/10/24 22:46] (current) – Cumulative Spiderfell Webs in attacking and defending battles; planned 0.1.0 ck3wiki-maintenance
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-====== The Webs ======+====== Web network ======
 Planned version 0.1.0. Planned version 0.1.0.
  
-Vast spiderwebs and goblin ambushes guard Spiderfell. Only a holder of Goblin culture can build or activate these defenses.+Each active Webs holding in Spiderfell adds +25/+40/+60 advantage at level I/II/III to the Spider’s side in every battle throughout the county, attacking or defending. Three level-I holdings give +75; three level-III holdings give +180. Upgrades replace earlier tiers. Only unoccupied castles held by Goblin-culture members of the Spider’s realm contribute. No bonus outside Spiderfell, extra troops, fort level, garrison or siege resistance.
  
-Construction: 1095 days per level. Level I is already built in new games. Upgrades replace earlier levels; maximum local advantage is +60, not +125. The bonus applies to defenders in Spiderfell, equivalent to an enemy advantage penalty; entering alone causes no damage.+^ Level ^ Gold ^ Advantage per active holding ^ 
 +| I | 250 | +25 | 
 +| II | 400 | +40 | 
 +| III | 700 | +60 |
  
-^ Level ^ Gold ^ +/- ^ +Construction and upgrades require an unoccupied eligible Spiderfell castle and a Goblin-culture holder. Each level takes 1095 days. No innovation requirement. Level I starts free in castles 50, 51 and 52; other eligible baronies are 77, 102 and 127 if converted to castles. Maximum across all six eligible castles: +360. Contributions refresh daily during battle and when reinforcements join; the current commander receives the combined advantage. Existing saves work after a full CK3 restart. Already lost territory is not restored.
-| I | 250 | +25 / -25 | +
-| II | 400 | +40 / -40 | +
-| III | 700 | +60 / -60 | +
- +
-Construction and upgrades require an unoccupied Spiderfell holding and a holder of Goblin culture (br_goblin). Other cultures disable all effects. No innovation requirement or extra bonuses. The starting level is free; listed gold costs apply when constructing or upgrading. All three starting Spiderfell castles (provinces 50, 51 and 52) receive level I. Loading a save repairs missing Webs on Spiderfell castles without replacing existing special buildings or resetting upgraded Webs. Each building affects only its own holding; bonuses do not stack across the county.+
  
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-0.1.0: Tal-Qazar’s AI war chance modifier is now -100 instead of -0.9. Conquest, invasion, claim, de jure, vassalization, subjugation, struggle and disorganized religious war declarations are explicitly blocked for him, alongside the existing holy-war ban. He can still defend himself. Army movement remains controlled by CK3. Restart CK3; existing saves work. Wars already declared continue. His 1,000 starting special troops, 50 Spider Riders and +25/+40/+60 Webs remain unchanged. 
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-Planned 0.1.0 update: Removed the Spider’s extra starting army of 1,000 levies. His 50 starting Spider Riders remain. A new campaign is required to apply this removal; existing saves retain already spawned troops. 
  
systems/spiderfell_webs.1792876438.txt.gz · Last modified: by ck3wiki-maintenance

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