systems:progression
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| systems:progression [2026/10/08 20:32] – Document current innovation substitutions, per-age unlocks, law prerequisites and troop artwork ck3wiki-maintenance | systems:progression [2026/10/17 22:40] (current) – Record 0.0.3 Realms & Strongholds released 18 October 2026; retain 0.0.4 plans ck3wiki-maintenance | ||
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| Some regional buildings replace a shared option. Anuirean noble musters, Brecht ports and Vos regional buildings use their own lines. Khinasi irrigation cannot be combined with farms in the same holding. | Some regional buildings replace a shared option. Anuirean noble musters, Brecht ports and Vos regional buildings use their own lines. Khinasi irrigation cannot be combined with farms in the same holding. | ||
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| + | ===== Building guides and the 0.0.3 rebalance ===== | ||
| + | The racial building rebalance is included in **version 0.0.3**, released **18 October 2026**. Human buildings retain their two implemented tiers; Dwarves, Goblinkin, Orogs and Gnolls retain eight ordinary tiers and three duchy tiers. Each race develops different military, economic and civic specializations. Existing saves can use these building changes after a full CK3 restart. | ||
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| + | ^ Culture group ^ Ordinary buildings ^ Duchy choices ^ | ||
| + | | Humans and regional cultures | [[: | ||
| + | | Dwarves | [[: | ||
| + | | Goblinkin | [[: | ||
| + | | Orogs | [[: | ||
| + | | Gnolls | [[: | ||
| + | | Sidhelien | [[: | ||
| ===== A useful building plan ===== | ===== A useful building plan ===== | ||
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| ===== Sidhelien development ===== | ===== Sidhelien development ===== | ||
| - | Elves have twelve custom Age of Ashes discoveries and fourteen CK3-equivalent discoveries in each later age: 54 total, with ten ordinary chains at levels I–VIII and three duchy chains at levels I–III. Later elven names and artwork substitute for the original CK3 presentation while preserving the original mechanics and law checks. Read [[: | + | Elves have twelve custom Age of Ashes discoveries and fourteen CK3-equivalent discoveries in each later age: 54 total, with nine active |
| ===== Orog development ===== | ===== Orog development ===== | ||
| - | Orogs have a separate additive tree spanning all four existing ages: 44 innovations, | + | Orogs have a separate additive tree spanning all four existing ages: 44 innovations, |
| + | |||
| + | ===== Goblinkin development ===== | ||
| + | [[: | ||
| + | |||
| + | ===== Gnoll development ===== | ||
| + | [[: | ||
| + | |||
| + | ===== Dwarven development ===== | ||
| + | [[: | ||
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| + | ===== Complete implemented building catalogue ===== | ||
| + | The [[: | ||
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