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systems:progression [2026/10/08 18:00] – Document Orog research, illustrated buildings and capital assembly authority benefits ck3wiki-maintenancesystems:progression [2026/10/17 22:40] (current) – Record 0.0.3 Realms & Strongholds released 18 October 2026; retain 0.0.4 plans ck3wiki-maintenance
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 Some regional buildings replace a shared option. Anuirean noble musters, Brecht ports and Vos regional buildings use their own lines. Khinasi irrigation cannot be combined with farms in the same holding. Some regional buildings replace a shared option. Anuirean noble musters, Brecht ports and Vos regional buildings use their own lines. Khinasi irrigation cannot be combined with farms in the same holding.
 +
 +===== Building guides and the 0.0.3 rebalance =====
 +The racial building rebalance is included in **version 0.0.3**, released **18 October 2026**. Human buildings retain their two implemented tiers; Dwarves, Goblinkin, Orogs and Gnolls retain eight ordinary tiers and three duchy tiers. Each race develops different military, economic and civic specializations. Existing saves can use these building changes after a full CK3 restart.
 +
 +^ Culture group ^ Ordinary buildings ^ Duchy choices ^
 +| Humans and regional cultures | [[:buildings:human|All 16 two-tier families]] | Existing native duchy buildings keep their own rules |
 +| Dwarves | [[:buildings:dwarf|Ten eight-tier families]] | [[:buildings:dwarf_duchies|Three three-tier specializations]] |
 +| Goblinkin | [[:buildings:goblinkin|Ten eight-tier families]] | [[:buildings:goblinkin_duchies|Three three-tier specializations]] |
 +| Orogs | [[:buildings:orog|Ten ordinary families and Torazan Battle-Priest Halls]] | [[:buildings:orog_duchies|Three three-tier specializations]] |
 +| Gnolls | [[:buildings:gnoll|Ten eight-tier families]] | [[:buildings:gnoll_duchies|Three three-tier specializations]] |
 +| Sidhelien | [[:buildings:sidhelien|Nine active eight-tier families]] | [[:buildings:sidhelien_duchies|Three three-tier specializations]] |
  
 ===== A useful building plan ===== ===== A useful building plan =====
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 ===== Sidhelien development ===== ===== Sidhelien development =====
-Elves have a separate Age of Ashes tree with twelve innovations and ten two-tier building chains. Start with [[:systems:sidhelien_progression|the Sidhelien overview]], or open [[:buildings:sidhelien|Buildings]], [[:research:sidhelien|Research and ages]], or [[:systems:sidhelien_sources|Sources and Regency income]].+Elves have twelve custom Age of Ashes discoveries and fourteen CK3-equivalent discoveries in each later age: 54 total, with nine active ordinary chains at levels I–VIII plus retired ordinary Source compatibility definitions and three duchy chains at levels I–III. Later elven names and artwork substitute for the original CK3 presentation while preserving the original mechanics and law checks. Read [[:research:sidhelien|the per-age unlock tables]] or [[:research:innovation_unlocks|the substitution and law reference]]. [[:systems:sidhelien_sources|Sources and Regency income]] have separate eligibility rules.
  
 ===== Orog development ===== ===== Orog development =====
-Orogs have a separate additive tree spanning all four existing ages: 44 innovations, ordinary levels I–VIII, Torazan temple halls, three duchy chains, and four siege units. Capital assemblies support political advancement through prestige and authority-cost reductions. Existing vanilla political research remains available. Read [[:systems:orog_progression|the overview]], [[:buildings:orog|ordinary buildings]], [[:buildings:orog_duchies|duchy choices]], or [[:research:orog|research and ages]]. Static checks pass; live CK3 behavior remains unverified.+Orogs have a separate additive tree spanning all four existing ages: 44 innovations, ordinary levels I–VIII, Torazan temple halls, three duchy chains, and four siege units. Capital assemblies support political advancement through prestige and authority-cost reductions. Existing vanilla political research remains available. Read [[:systems:orog_progression|the overview]], [[:buildings:orog|ordinary buildings]], [[:buildings:orog_duchies|duchy choices]], or [[:research:orog|research and ages]]. 
 + 
 +===== Goblinkin development ===== 
 +[[:systems:goblinkin_progression|Goblinkin development]] uses forty custom innovations across the shared eras, ten eight-level [[:buildings:goblinkin|ordinary building chains]], three three-level [[:buildings:goblinkin_duchies|duchy specializations]] and four siege tiers. Five civic and five military [[:research:goblinkin|studies]] belong to each era. Starting discoveries cover herding and ore working; later studies develop assemblies, markets, warbands and stronger defenses. Royal Assemblies/High Kingship reduce authority-increase Prestige costs by 5%/10% total. Warhost duchy bonuses now reduce army maintenance and gain later recruitment and regiment-size benefits. Custom trait, building, tradition, research and troop graphics are included. Culture and inherited [[:world:goblinkin|ancestry]] remain separate. County culture controls building access; a new research discovery still requires construction and the prior upgrade tier. 
 + 
 +===== Gnoll development ===== 
 +[[:systems:gnoll_progression|Gnoll development]] covers forty innovations across the shared ages, ten eight-level [[:buildings:gnoll|ordinary chains]], three three-level [[:buildings:gnoll_duchies|duchy choices]] and four mechanical siege tiers. Hunting Stores, Hideworking, Loot Barter and Marauder Musters are starting discoveries. County culture governs building access; council research supports authority progression, with a 5% cost discount from Great Pack Compacts. [[:research:gnoll|Research tables]] list every unlock. Culture, [[:world:gnoll|ancestry]] and [[:faiths:yeenoghu|faith]] remain separate. 
 + 
 +===== Dwarven development ===== 
 +[[:systems:dwarf_progression|Dwarven development]] emphasizes armored infantry, crossbows, mines, engineering and prepared hold defense. The ordinary and duchy guides above list all tiers and their scope. 
 + 
 +===== Complete implemented building catalogue ===== 
 +The [[:buildings:all_implemented|complete catalogue]] brings together all six implemented culture groups, [[:buildings:holding_upgrades|shared holding foundations]], [[:systems:sidhelien_sources|all Source primary/support tiers]], and [[:buildings:adventurer_camps|shared camp levels]] plus [[:buildings:sidhelien_camp|elven facilities]]. Human families are registered in all four ordinary holding construction lists, subject to their existing regional and placement gates. Ordinary/duchy/Source tiers replace earlier totals; camp tiers accumulate. Existing saves suffice after a full CK3 restart.
  
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