systems:holding_diplomacy
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| systems:holding_diplomacy [2026/10/22 17:54] – Enable percentage-based surrender ultimatums; planned 0.0.4 ck3wiki-maintenance | systems:holding_diplomacy [2026/10/22 18:43] (current) – Remove holding diplomacy and submission at user request ck3wiki-maintenance | ||
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| - | ====== Holding diplomacy ====== | ||
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| - | **Planned for version 0.0.4.** | ||
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| - | Contest Holding now displays the current success percentage in its confirmation description before you spend resources: 60% with higher Stewardship, | ||
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| - | [[: | ||
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| - | Right-click an independent city, temple, temple-citadel, | ||
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| - | ^ Interaction ^ Cost ^ Result ^ | ||
| - | | Negotiate Submission | 100 gold and 150 Prestige to start, then 5 gold per month | Start a difficult personal scheme with a three-year base duration per round. The owner must hold only local baronies. Success can bring all their holdings under your authority while they retain ownership. | | ||
| - | | Buy Holding | 200 gold, paid only on acceptance | The seller receives the payment; you receive only the selected holding. Refusal costs nothing. | | ||
| - | | Contest Holding | 100 gold and 5 Regency, spent regardless of outcome | Success transfers only the selected holding. The owner receives -30 opinion of you for 5 years regardless of outcome. This modifier does not stack. | | ||
| - | | Surrender Holding | No initial cost | Acceptance transfers only the selected holding. Refusal immediately starts a war for it if the demand remains valid. | | ||
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| - | Each interaction has its own one-year cooldown against the same recipient, shared across that recipient' | ||
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| - | Contest success compares current Stewardship: | ||
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| - | Purchase keeps its normal acceptance score with base 0. Surrender uses an imprisonment-style percentage roll: 50% base acceptance, plus half the owner' | ||
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| - | Only an independent ruler may issue a surrender ultimatum. Normal war permission checks must pass, armies normally must be unraised, and neither side may have a truce with the other. Allies cannot be targeted. An instant offer whose ownership, funds, or required diplomatic conditions change before resolution is cancelled without a transfer or payment. Submission expenses already incurred are never refunded. | ||
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| - | ===== Holding war settlements ===== | ||
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| - | ^ Settlement ^ Holding ^ Attacker Prestige ^ Truce ^ | ||
| - | | Attacker victory | Selected holding transfers to attacker; former holder gains a claim | +75 | Mutual, 1,825 days (five years) | | ||
| - | | White peace | Defender keeps it | -75 | Mutual, 1,825 days | | ||
| - | | Attacker defeat | Defender keeps it | -150 | Mutual, 1,825 days | | ||
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| - | Other holdings and county titles do not transfer. If the target ceases to qualify (including ownership of the surrounding county changing), the war invalidates without transferring the holding. Troop recruitment and the holdings' | ||
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| - | ===== Negotiating submission ===== | ||
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| - | Submission follows the native personal scheme system, like Sway. Both parties must be adult and capable. All of the target' | ||
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| - | A round has a base duration of 1,095 days (about three years). Diplomacy and rank do not directly shorten this scheme, although general personal-scheme duration modifiers can still change it. Opening negotiations costs 100 gold and 150 Prestige. Every monthly scheme pulse costs another 5 gold. Inability to pay ends the scheme. Three years of upkeep is approximately 180 gold, making an unassisted first round approximately 280 gold and 150 Prestige. | ||
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| - | Every six funded monthly pulses, one of three negotiation events is selected with equal probability. An event can repeat, so receiving every type is not guaranteed. Paid concessions are optional, each can be purchased only once per scheme, and they remain active during renewed rounds of the same scheme. You may continue without paying for a concession or withdraw without refund. | ||
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| - | ^ Concession ^ Cost and recipient ^ Scheme success bonus ^ | ||
| - | | Personal gift | 150 gold transferred to the target | +10 percentage points | | ||
| - | | Sponsored reception | 100 gold spent | +10 percentage points | | ||
| - | | Formal negotiations | 200 gold and 100 Prestige spent | +15 percentage points | | ||
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| - | Base success is 15%, plus half your Diplomacy, minus half the target' | ||
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| - | At the end of a round, success persuades an AI target to submit. A player target receives a choice and may still refuse. Submission preserves their holdings and makes them your vassal under normal government obligations. No special ongoing exemptions are granted by the paid formal negotiations. | ||
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| - | A failed round offers a choice: withdraw, or pay another 100 gold and 50 Prestige to reset progress and negotiate for another full round. Existing concessions remain active and monthly upkeep resumes. There is no automatic free retry. Ending the scheme, including voluntary cancellation, | ||
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