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systems:classes [2026/10/16 11:20] – Document Enchant Item, court wizard access, bonus choices, risks, costs and five-year cooldowns for planned 0.0.3 ck3wiki-maintenancesystems:classes [2026/10/17 22:40] (current) – Record 0.0.3 Realms & Strongholds released 18 October 2026; retain 0.0.4 plans ck3wiki-maintenance
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 ===== Enchant your equipment ===== ===== Enchant your equipment =====
-**Planned for version 0.0.3.** Arcane and Divine rulers can [[:systems:enchanting|enchant an item]] personally. Other rulers can consult an appointed Court Wizard. Choose Might, Wisdom, or Fortune and a careful, standard, or risky ritual. Each attempt consumes materials and starts a five-year cooldown. The item guide explains exact bonuses, Learning-based chances, costs, and payment choices.+**Released in version 0.0.3 on 18 October 2026.** Rulers of any class can [[:systems:enchanting|enchant an item]] using an available courtier, council advisor, or vassal and that assistant's Learning. Arcane and Divine rulers can instead use their own Learning. Either magical class gives the chosen practitioner +10 percentage points to success; a Court Wizard appointment is optional. Choose Might, Wisdom, or Fortune and a careful, standard, or risky ritual. Each attempt consumes materials and starts a five-year cooldown. The item guide explains exact bonuses, Learning-based chances, costs, and payment choices.
  
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