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systems:classes [2026/10/07 20:37] – Document peacetime battle casting and mandatory Arcane battle branches ck3wiki-maintenancesystems:classes [2026/10/17 22:40] (current) – Record 0.0.3 Realms & Strongholds released 18 October 2026; retain 0.0.4 plans ck3wiki-maintenance
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 The four magic decision categories now have readable headings: **Divine Battle Magic**, **Divine Realm Magic**, **Arcane Battle Magic** and **Arcane Realm Magic**, instead of raw localization keys. Restart CK3 to load the changed assets and text. Existing saves can be used. The four magic decision categories now have readable headings: **Divine Battle Magic**, **Divine Realm Magic**, **Arcane Battle Magic** and **Arcane Realm Magic**, instead of raw localization keys. Restart CK3 to load the changed assets and text. Existing saves can be used.
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 +===== Enchant your equipment =====
 +**Released in version 0.0.3 on 18 October 2026.** Rulers of any class can [[:systems:enchanting|enchant an item]] using an available courtier, council advisor, or vassal and that assistant's Learning. Arcane and Divine rulers can instead use their own Learning. Either magical class gives the chosen practitioner +10 percentage points to success; a Court Wizard appointment is optional. Choose Might, Wisdom, or Fortune and a careful, standard, or risky ritual. Each attempt consumes materials and starts a five-year cooldown. The item guide explains exact bonuses, Learning-based chances, costs, and payment choices.
  
systems/classes.1791405459.txt.gz · Last modified: by ck3wiki-maintenance

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