systems:classes
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| systems:classes [2026/10/06 08:01] – Initial CK3 source-grounded guides, release records and maintenance workflow ck3wiki-maintenance | systems:classes [2026/10/17 22:40] (current) – Record 0.0.3 Realms & Strongholds released 18 October 2026; retain 0.0.4 plans ck3wiki-maintenance | ||
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| - | Warrior, Divine, Merchant and Arcane classes provide four custom lifestyles, twelve focuses | + | Your class is your character' |
| - | ===== Status ===== | + | An adult player character without a class can choose one in **Decisions**. This choice is permanent in normal play, so decide what you want your ruler to do before accepting. Full elves cannot keep the Divine class. |
| - | **IMPLEMENTED FRAMEWORK; MAGIC PARTIAL / DISABLED** · Source verified 2026-10-06. CK3 runtime behavior has not been verified by this documentation pass. | + | |
| - | ===== Available to ===== | + | ===== Pick a path that suits your campaign |
| - | Players controlling an eligible character | + | Each class has three focuses and three perk paths. You can change focus within your class; you do not have to choose a new class to study another of its paths. Each path has nine perks. Open a guide below for every perk, its bonuses and the actions it unlocks. |
| - | ===== How it works ===== | + | * [[: |
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| - | ===== User interface | + | ===== Experience, abilities and mastery |
| - | Choose Class decisions, the lifestyle window, character interactions and class-specific decision groups. | + | You gain 25 class experience each month before other bonuses. A perk costs 1,000 experience: at that basic rate it takes about 40 months to earn one. Passive bonuses apply automatically. An unlocked action still needs its own gold, Regency Points, target and cooldown requirements. |
| - | {{:features:arcane_lifestyle.png? | + | |
| - | //Existing Arcane interface icon atlas identifies the class through three repeated emblems. It does not show the lifestyle UI or certify all spell mechanics.// | + | |
| - | ===== Rules ===== | + | Completing a path gives you a mastery trait. It is a badge of your training; the perk already supplies its benefits. Eight final perks increase your domain limit. Four unlock special troops instead: |
| - | The four lifestyles define 1,000 XP per perk. Branches include | + | |
| - | ===== Costs ===== | + | ===== Magic you can rely on ===== |
| - | Activated abilities use individual RP/gold costs and cooldowns. Perk unlocks | + | Battle magic is available during peace, raids, raid defence |
| - | ===== Success, failure | + | In [[: |
| - | Arcane Source | + | |
| - | ===== Example ===== | + | Arcane Realm Magic spells cannot currently be cast because Source |
| - | A Merchant chooses Trader focus and unlocks Hard Bargainer before Commercial Windfall becomes available. An Arcane | + | |
| - | ===== Dependencies ===== | + | [[:systems:regency|Understand Regency Points]] · [[:systems:military|Paying for special troops]] |
| - | See [[:systems|related systems]] and [[:development:code-documentation-map|source map]]. | + | |
| - | ===== Technical notes ===== | + | ===== Updated class icons and decision headings |
| - | Verified from active definitions | + | The **Divine** class trait now uses a gold chalice with sacred light. The **Arcane** class trait uses an amethyst crystal in a gold cradle with a blue magical wisp. These replace the class trait icons; class mechanics are unchanged. |
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| - | * '' | + | The four magic decision categories now have readable headings: **Divine Battle Magic**, **Divine Realm Magic**, **Arcane Battle Magic** |
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| - | * '' | + | ===== Enchant your equipment ===== |
| - | | + | **Released in version 0.0.3 on 18 October 2026.** Rulers of any class can [[: |
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